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Creative iMedia R093 - Mood boards
1:12
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Creative iMedia R093 - Mise-en-scène
2:51
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Creative iMedia R093 - Creative Job Roles
1:28
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IT Data Analytics: F200 - Sources of data, information and knowledge
3:03
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IT Data Analytics - F200: Data, Information and Knowledge
2:07
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Von Neumann Architecture and the Fetch, Decode, Execute Cycle
12:16
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Red and Black Trees - Insertion and Rotations
11:04
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Binary Search Trees - Part Two Searching, Deleting and Other Algorithms
7:17
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Binary Search Trees - Part One Insertion Algorithm with Walkthrough
5:44
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Introduction to Trees and Binary Trees
6:29
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Object Oriented Code Classes and Objects C#
8:52
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Basic Unity Game Guide - 16. Final fixes and testing
2:12
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Basic Unity Game Guide - 15. Final high score script
3:50
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Basic Unity Game Guide - 14. Basic style for the high score table
4:03
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Basic Unity Game Guide - 13. Finishing the popup script
2:47
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Basic Unity Game Guide - 12. Hiding and showing the popup
4:37
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Basic Unity Game Guide - 11. Adding the name entry popup
2:27
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Basic Unity Game Guide - 10. Adding a ScoreData structure
1:55
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Basic Unity Game Guide - 9. Making a Score and Collectible Coins
8:48
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Basic Unity Game Guide - 8. Add the Game Over Script
2:33
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Basic Unity Game Guide - 7. Camera Following the Player
3:38
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Basic Unity Game Guide - 6. Making the Game Over Scene
1:09
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Basic Unity Game Guide - 5. Creating a Power Up
2:36
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Basic Unity Game Guide - 4. Explaining the Player Script
4:30
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Basic Unity Game Guide - 3. Adding Animations and Player Movement
5:19
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Basic Unity Game Guide - 2. Changing 3D to 2D
1:29
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Basic Unity Game Guide - 1. Creating a Project
1:23