Terrender: A Web-based Multi-Resolution Terrain Rendering Framework
VMMLuzh
Terrender: A Web-based Multi-Resolution Terrain Rendering Framework
1:35
LOOPS: Locally Optimized Polygon Simplification
VMMLuzh
LOOPS: Locally Optimized Polygon Simplification
6:04
VisGuided: A Community-driven Approach for Education in Visualization
VMMLuzh
VisGuided: A Community-driven Approach for Education in Visualization
11:05
SenVis: Interactive Tensor-based Sensitivity Visualization
VMMLuzh
SenVis: Interactive Tensor-based Sensitivity Visualization
16:15
Hornero: Thunderstorms Characterization using Visual Analytics
VMMLuzh
Hornero: Thunderstorms Characterization using Visual Analytics
16:30
DanceMoves: A Visual Analytics Tool for Dance Movement Analysis
VMMLuzh
DanceMoves: A Visual Analytics Tool for Dance Movement Analysis
13:45
Walk2Map: Extracting Floor Plans from Indoor Walk Trajectories
VMMLuzh
Walk2Map: Extracting Floor Plans from Indoor Walk Trajectories
19:39
A Robust Feature-Aware Sparse Mesh Representation
VMMLuzh
A Robust Feature-Aware Sparse Mesh Representation
2:39
LOCALIS: Locally-Adaptive Line Simplification for GPU-based Geographic Vector Data Visualization
VMMLuzh
LOCALIS: Locally-Adaptive Line Simplification for GPU-based Geographic Vector Data Visualization
12:00
State-of-the-Art in Automatic 3D Reconstruction of Structured Indoor Environments
VMMLuzh
State-of-the-Art in Automatic 3D Reconstruction of Structured Indoor Environments
1:12:08
Tensor Decompositions for Integral Histogram Compression and Look-up
VMMLuzh
Tensor Decompositions for Integral Histogram Compression and Look-up
0:23
Multiresolution Volume Filtering in the Tensor Compressed Domain
VMMLuzh
Multiresolution Volume Filtering in the Tensor Compressed Domain
0:28
Exploiting the Room Structure of Buildings for Scalable Architectural Modeling of Interiors
VMMLuzh
Exploiting the Room Structure of Buildings for Scalable Architectural Modeling of Interiors
0:31
Tensor Decomposition Methods in Visual Computing
VMMLuzh
Tensor Decomposition Methods in Visual Computing
0:29
A Surrogate Visualization Model using the Tensor Train Format
VMMLuzh
A Surrogate Visualization Model using the Tensor Train Format
1:20
Deferred Vector Map Visualization
VMMLuzh
Deferred Vector Map Visualization
1:37
Piecewise-planar Reconstruction of Multi-room Interiors with Arbitrary Wall Arrangements
VMMLuzh
Piecewise-planar Reconstruction of Multi-room Interiors with Arbitrary Wall Arrangements
3:02
Object Detection and Classification from Large-Scale Indoor Scans
VMMLuzh
Object Detection and Classification from Large-Scale Indoor Scans
1:50
Vector Map Constrained Graph Bundling in 3D Environments
VMMLuzh
Vector Map Constrained Graph Bundling in 3D Environments
1:25
Visibility-Difference Entropy for Automatic Transfer Function Generation
VMMLuzh
Visibility-Difference Entropy for Automatic Transfer Function Generation
3:31
video augmented
VMMLuzh
video augmented
1:50
TAMRESH: Tensor Approximation Multiresolution Hierarchy for Interactive Volume Visualization
VMMLuzh
TAMRESH: Tensor Approximation Multiresolution Hierarchy for Interactive Volume Visualization
1:41
XFastMesh: Fast View-dependent Meshing from External Memory
VMMLuzh
XFastMesh: Fast View-dependent Meshing from External Memory
2:29
DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering
VMMLuzh
DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering
1:56
Confetti: Object-Space Point Blending and Splatting
VMMLuzh
Confetti: Object-Space Point Blending and Splatting
4:17
SMART: An Efficient Technique for Massive Terrain Visualization from Out-of-core
VMMLuzh
SMART: An Efficient Technique for Massive Terrain Visualization from Out-of-core
1:09
RASTeR
VMMLuzh
RASTeR
0:56
Time Adaptive Approximate SPH
VMMLuzh
Time Adaptive Approximate SPH
2:32
Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization
VMMLuzh
Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization
4:27
Extinction-based Shading and Illumination in GPU Volume Ray-Casting
VMMLuzh
Extinction-based Shading and Illumination in GPU Volume Ray-Casting
3:55
QuadTIN: Quadtree based Triangulated Irregular Networks
VMMLuzh
QuadTIN: Quadtree based Triangulated Irregular Networks
0:43
Interactive SPH Simulation and Rendering on the GPU
VMMLuzh
Interactive SPH Simulation and Rendering on the GPU
2:05
Scalable Parallel Out-of-Core Terrain Rendering
VMMLuzh
Scalable Parallel Out-of-Core Terrain Rendering
2:46
High Quality Point Based Rendering
VMMLuzh
High Quality Point Based Rendering
4:19
Layered Splatting
VMMLuzh
Layered Splatting
1:31
Stream Processing
VMMLuzh
Stream Processing
0:30
Efficient Refinement of Dynamic Point Data
VMMLuzh
Efficient Refinement of Dynamic Point Data
1:36
Density Contrast SPH Interfaces
VMMLuzh
Density Contrast SPH Interfaces
1:55
Adaptive Sampling and Rendering of Fluids on the GPU
VMMLuzh
Adaptive Sampling and Rendering of Fluids on the GPU
0:48
Predictive Corrective Incompressible SPH
VMMLuzh
Predictive Corrective Incompressible SPH
1:32
Point Shading
VMMLuzh
Point Shading
2:01
Progressive Tensor Approximation
VMMLuzh
Progressive Tensor Approximation
0:13
Equalizer: A Scalable Parallel Rendering Framework
VMMLuzh
Equalizer: A Scalable Parallel Rendering Framework
3:07
A Unified Particle Model for Fluid-Solid Interaction
VMMLuzh
A Unified Particle Model for Fluid-Solid Interaction
2:17