Bruce Naylor
GSP 465 Course Review II
1:46:30
Bruce Naylor
GSP 465 Course Review
58:41
Bruce Naylor
GSP 381 Course Review II
1:42:00
Bruce Naylor
GSP 381 Course Review
1:43:25
Bruce Naylor
GSP 381 Skinned Animation
1:31:31
Bruce Naylor
GSP 465 OpenGL ES 2.0
1:04:20
Bruce Naylor
GSP 465 C++11 threads, and OpenGL
1:44:05
Bruce Naylor
GSP 381 Hierarchical Modeling
1:32:00
Bruce Naylor
GSP 465 MMO's + Visibility Culling
1:13:37
Bruce Naylor
GSP 381 Mipmapping
1:40:32
Bruce Naylor
GSP 381 MMO Physics
1:26:41
Bruce Naylor
GSP 381 Texture Mapping II
35:51
Bruce Naylor
GSP 381 Texture Mapping
1:26:16
Bruce Naylor
GSP 381 Shading
47:26
Bruce Naylor
GSP 381 Lighting
2:25:07
Bruce Naylor
GSP 465 Socket Programming
48:46
Bruce Naylor
GSP 465 Transport Layer of the Internet
1:34:25
Bruce Naylor
GSP 381 Local Illumination
1:33:05
Bruce Naylor
GSP 381 Shader Programs
2:10:51
Bruce Naylor
GSP 465 Internet Protocol
1:39:30
Bruce Naylor
GSP 465 More Intro to Networking
2:15:32
Bruce Naylor
GSP 465 Intro to Networking
1:36:15
Bruce Naylor
GSP 381 Color Vision
1:11:55
Bruce Naylor
GSP 381 Rasterization
2:34:41
Bruce Naylor
GSP 381 Visibility Ordering with BSP Trees
1:31:30
Bruce Naylor
GSP 381 Transparency
1:22:06
Bruce Naylor
GSP 465 Load Balancing for MMOG's
1:29:11
Bruce Naylor
GSP 465 Task Parallelism
1:43:06
Bruce Naylor
GSP 381 Depth Buffer
1:25:41
Bruce Naylor
GSP 381 Opacity, Transparency, Visibility
1:17:41
Bruce Naylor
GSP 381 Clipping
1:54:21
Bruce Naylor
GSP 381 Normalized Device Coordinates
1:31:06
Bruce Naylor
GSP 465 Synchronization
1:33:42
Bruce Naylor
GSP 465 Muti-threading
1:39:01
Bruce Naylor
GSP 381 Viewing
1:49:46
Bruce Naylor
GSP 381 Instancing
1:37:10
Bruce Naylor
GSP 381 Graphics Pipeline
1:23:15
Bruce Naylor
GSP 381 Intro to Computer Graphics
1:42:11
Bruce Naylor
GSP 420 Course Review II
2:18:22
Bruce Naylor
GSP 420 Course Review I
1:24:12
Bruce Naylor
GSP 321 Course Review II
1:33:07
Bruce Naylor
GSP 321 Course Review I
1:06:36
Bruce Naylor
GSP 420 Procedural Modeling II
37:31
Bruce Naylor
GSP 420 Procedural Modeling 1
1:31:36
Bruce Naylor
GSP 321 Bounding Volume Hierarchies
1:27:06
Bruce Naylor
GSP 420 Merging BV Hierarchies
1:43:06
Bruce Naylor
GSP 420 Potentially Visible Sets
1:45:01
Bruce Naylor
GSP 321 Spatial Search Structures II
1:31:21
Bruce Naylor
GSP321 Spatial Search Structures 1
1:16:20
Bruce Naylor
GSP 420 flat spatial algorithms
1:47:11
Bruce Naylor
GSP 420 Intersection tests
1:25:41
Bruce Naylor
GSP 321 Collision Resolution
0:03
Bruce Naylor
GSP 420 Merging BSP Trees II
1:40:31
Bruce Naylor
GSP 420 Bsp Tree Merging
1:35:26
Bruce Naylor
GSP 321 Angular+Linear Collision Repsone
1:06:11
Bruce Naylor
GSP 321 Angular Momentum
16:12
Bruce Naylor
GSP 321 Moments III
1:36:07
Bruce Naylor
GSP 321 Moments II
47:41
Bruce Naylor
GSP 321 Moments I
54:56
Bruce Naylor
GSP 420 Good Bsp trees II
1:52:30
Bruce Naylor
GSP 420 BSP Trees I
1:35:10
Bruce Naylor
GSP 321 Angular Physics part 2
49:50
Bruce Naylor
GSP 321 Rotational Physics
1:58:16
Bruce Naylor
GSP 420 Quadtrees & k-d trees
1:55:54
Bruce Naylor
GSP 321 Contacts part 2
55:05
Bruce Naylor
GSP 420 Contacts
1:25:45
Bruce Naylor
GSP 420 11-19-13 Hierarchical Grids
1:54:55
Bruce Naylor
GSP 420 11-19-13 Regular Grids I
1:24:54
Bruce Naylor
GSP 321 11-18-13 Contacts part 2
1:12:31
Bruce Naylor
GSP 321 11-18-13 Contacts part 1
1:36:01
Bruce Naylor
GSP 420 11-14-13 part 2
1:39:54
Bruce Naylor
GSP 420 11-14-13
1:26:00
Bruce Naylor
GSP 321 11-13-13
1:35:50
Bruce Naylor
GSP 420 11-12-13 part 2
1:17:01
Bruce Naylor
GSP 420 11-12-13 part 1
1:34:06