Andrew Matzureff
⛰️ How's this for a mountain? #proceduralgeneration #gamedev
1:00
Andrew Matzureff
Desmos: Synthesizing Waveforms for Procedural Terrain Generation
19:01
Andrew Matzureff
My First Unity Game
0:57
Andrew Matzureff
The most intricate animation of all time
0:04
Andrew Matzureff
Vertex Color Interpolation: Lines VS Polygon Chains... #backrooms #computergraphics #raytracing #art
0:24
Andrew Matzureff
pde ray tracing: vertex color interpolation effect on different primitives
0:24
Andrew Matzureff
Transforming a Ray Casting Engine into a Ray Tracing Engine
6:59
Andrew Matzureff
PDE Raycaster in 500 lines (palette test)
1:07
Andrew Matzureff
Andrew Matzureff Live Stream
Andrew Matzureff
Desmos: Visualizing Curves for Shader FX in DOOM - Part 3 (Test & Tweak)
6:03
Andrew Matzureff
Desmos: Visualizing Curves for Shader FX in DOOM - Part 2 (from Piecewise to Continuous Function)
24:04
Andrew Matzureff
Desmos: Visualizing Curves for Shader FX in DOOM - Part 1 (Color and Scale)
15:20
Andrew Matzureff
DOOM Modding Tools: Source Controlled PK3 Build System?
13:10
Andrew Matzureff
My first engine in YEARS...
1:36
Andrew Matzureff
Random Crap I Rediscovered | 9 - Don't F*** with Richter
0:18
Andrew Matzureff
Random Crap I Rediscovered | 8 - ShapEd
0:14
Andrew Matzureff
Random Crap I Rediscovered | 7 - GUI From Scratch
0:14
Andrew Matzureff
Random Crap I Rediscovered | 6 - Convexity
0:40
Andrew Matzureff
Random Crap I Rediscovered | 5 - 2D Camera Viewport
0:19
Andrew Matzureff
Random Crap I Rediscovered | 4 - Fake Hills
0:44
Andrew Matzureff
Random Crap I Rediscovered | 3 - Fractal
2:26
Andrew Matzureff
Random Crap I Rediscovered | 2 - Particle Pooling
3:13
Andrew Matzureff
Random Crap I Rediscovered | 1 - Trig-less Sprite Rotations
0:43
Andrew Matzureff
Random Crap I Rediscovered | 0 - Inverse Square Ovals
0:20
Andrew Matzureff
Skulltag Minigun Revision
0:40
Andrew Matzureff
Java: Fast Integer Alpha Blending Revisited
0:33
Andrew Matzureff
GZDOOM Pisticuffs - Demon Fight Club
0:39
Andrew Matzureff
Desmos: Procedural Water Wave 2
0:40
Andrew Matzureff
Desmos: Procedural Water Wave 1
0:19
Andrew Matzureff
Standards Showcase 1 - Camera Zoom and Rotation
0:13
Andrew Matzureff
Standards Showcase 0 - Camera Layers
0:20
Andrew Matzureff
Desmos: Procedural Water Wave 0
0:27
Andrew Matzureff
Java: Fast Bitwise Alpha Compositing
1:03
Andrew Matzureff
Java: Sinusoidal Surface Propagation
1:29
Andrew Matzureff
Java Scrolling Engine - Modulo-Parallax-Tiles
0:19
Andrew Matzureff
Ray Casting Engine Demo_10
0:44
Andrew Matzureff
GZDoom Custom Actor (Dynamic "Moving" Skybox)
0:46
Andrew Matzureff
Fractal Factory (Free) Greenlight
0:24
Andrew Matzureff
Ray Casting Engine Demo_9 *Water FX!*
1:46
Andrew Matzureff
Ray Casting Engine Demo_8 *Floor "Reflections"!*
1:36
Andrew Matzureff
Ray Casting Engine Demo_7 *Updated "scope" lens*
1:11
Andrew Matzureff
Ray Casting Engine Demo_6
2:17
Andrew Matzureff
Ray Casting Engine Demo_5
0:24
Andrew Matzureff
Ray Casting Engine Demo_4
0:22
Andrew Matzureff
Ray Casting Engine Demo_3 *Fake Glass Lens*
0:31
Andrew Matzureff
Ray Casting Engine Demo_2 *ACCIDENTAL FRACTAL*
0:16
Andrew Matzureff
Ray Casting Engine Demo_1
1:23