DigiDigger
How do games like Prince of Persia manipulate time? | Bitwise
16:11
DigiDigger
How does videogame AI make its decisions? (FSM, Behaviour Trees, BDI, GOAP) | Bitwise
13:53
DigiDigger
How does videogame AI find its path and beat you at chess? (MiniMax, Dijkstra, A*) | Bitwise
13:17
DigiDigger
How the walls in The Sims are lying to you | Bitwise
10:15
DigiDigger
How does ray tracing produce hyper realistic graphics? | Bitwise
18:27
DigiDigger
How do games render their scenes? | Bitwise
13:12
DigiDigger
How do non-euclidean games work? | Bitwise
14:19
DigiDigger
How does procedural generation work? | Bitwise
13:48
DigiDigger
[REDACTED: Mostly inaccurate] How does Terraria handle thousands of tiles? | Bitwise
7:31
DigiDigger
How were the portals in Portal created? | Bitwise
8:28
DigiDigger
Hotline Miami 1 vs Hotline Miami 2 | Game Plunge
10:43
DigiDigger
Mark of the Ninja, a stealth game or a puzzle game? | Game Plunge
14:32
DigiDigger
Hug Me, Please! | Creating One Game a "Week"
6:28
DigiDigger
Drought | Creating One Game a Week
4:33
DigiDigger
Joel's Journey | Creating One Game a Week
4:00
DigiDigger
Amnesia | Game Plunge
17:35
DigiDigger
Half-Life 2 | Game Plunge
18:51
DigiDigger
Half-Life 1 | Game Plunge
21:15
DigiDigger
How do we analyze games? | Game Plunge
11:06