snarkyboojum
Rust with WebGPU - Model loading finished
34:27
snarkyboojum
Rust with WebGPU - Depth buffer & model loading
2:34:11
snarkyboojum
Coding the simulation - WebGPU and Rust
1:42:55
snarkyboojum
Coding the simulation - WebGPU and Rust
1:31:01
snarkyboojum
Coding the simulation - WebGPU and Rust
1:14:55
snarkyboojum
Coding the simulation - WebGPU and Rust
1:03:26
snarkyboojum
Coding the simulation
19:49
snarkyboojum
Dying over and over again in No Rest for the Wicked
10:30
snarkyboojum
50 hours of Lift
1:34
snarkyboojum
When you get bored of the race track after 40 hours of #liftoff
2:32
snarkyboojum
Am I ready for a real drone? #liftoff
1:03
snarkyboojum
Powerloops and racing and still crashing 😂 #liftoff
1:03
snarkyboojum
Learning to fly an FPV drone - 22 hours of Liftoff
1:49
snarkyboojum
Learning to fly an FPV drone - 13 hours of Liftoff
8:01
snarkyboojum
Assassin's Creed - Mirage
1:01
snarkyboojum
Gaussian splatting - Another experiment
1:26
snarkyboojum
Gaussian splatting - An experiment
1:26
snarkyboojum
Starfield - 4K Ultra performance on a RTX 4080
9:40
snarkyboojum
Semantic function caller with OpenAI
1:57
snarkyboojum
Semantic video search with CLIP aka "Where is the man?"
2:27
snarkyboojum
Auto-GPT designing a new Microsoft technology experience for the Retail industry
15:00
snarkyboojum
snarkyboojum Live Stream
snarkyboojum
Crypto in Rust: AES-GCM - finishing authenticated encryption and decryption (with some refactoring)
1:48:14
snarkyboojum
Crypto in Rust: Building AES-GCM from stratch
2:10:21
snarkyboojum
Building a Ray Tracer in Rust: Part 7 - Finishing the ray tracer!
1:20:35
snarkyboojum
Building a Ray Tracer in Rust: Part 6 - Implementing dielectrics (e.g. glass)
48:03
snarkyboojum
Building a Ray Tracer in Rust: Part 5 - Implementing metals
1:21:29
snarkyboojum
Building a Ray Tracer in Rust: Part 4 - Antialiasing, and Lambertian surfaces
50:53
snarkyboojum
Building a Ray Tracer in Rust: Part 3 - Visualising spheres with a colored normal map
1:42:37
snarkyboojum
Building a Ray Tracer in Rust: Part 2 - Drawing our first rays!
59:38
snarkyboojum
Building a Ray Tracer in Rust: Part 1 - Building a Vec3 module
16:41
snarkyboojum
Learning Rust: Processing and stretching data, and rendering images!
1:05:40
snarkyboojum
Learning Rust: Yet more FITS parsing, and handling binary data (endianness and other fun)
1:08:52
snarkyboojum
Learning Rust: Refactoring, clippy, rustfmt and more FITS parsing
1:05:55
snarkyboojum
Learning Rust: Parsing FITS headers in Rust
1:01:49
snarkyboojum
Learning Rust: Opening and handling files in Rust
26:45
snarkyboojum
Learning Rust: Getting started with rustup and Cargo
16:25
snarkyboojum
Learning Rust: by building astronomy data processing tools for FITS
9:25
snarkyboojum
Venus
0:32
snarkyboojum
Jupiter
0:31
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Moon
1:01
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Moon
1:08
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A blinking LED
0:46
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iPhone 7 Plus vs Telescope
0:21
snarkyboojum
Australian Quake Live Stream (1080p60)
39:50