jer
PT8. How are the Nodes placed?
16:16
jer
PT7. What are the furthest paths from start nodes?
0:33
jer
PT6. take paths while they include chaos damage
32:06
jer
PT5.1 Interesting bug?
0:33
jer
PT5. virtual paths, showing paths to yet-to-be connected nodes.
1:10
jer
PT4. Import POB files, move to nodes active, aggregating stats.
0:45
jer
PT3. Added 'colour x node with y colour'
0:17
jer
PT2. One hour of the possible paths @ lvl 30.
1:08:08
jer
PT1.5 load character's nodes from file.
0:13
jer
pathfinding wip.
1:15
jer
PT1. Path of Exile 2 passive tree graph solver & visualiser
0:30
jer
sdxl in 2 mins
0:26
jer
Recreating the Diablo II Might Aura
0:01
jer
dotted line shader
0:08
jer
async reqwest vs sync with Tokio
0:49
jer
stklr beta
1:58
jer
vestaluna (Nasa planetary image fetching app written in Go)
1:05
jer
Serial vs Async with Tokio
1:53
jer
vestaluna-project nasaAPI explorations
2:25
jer
vestaluna-project i
1:38
jer
d2-bot LOS and Distance to player testing
0:58
jer
d2-bot vision project II
0:36
jer
d2-bot vision project
0:27
jer
Elden Ring: Spending 100 Million souls
1:24
jer
Elden Ring lvling/farming bot: Rerun Game if crashed!
1:49
jer
Working on the Elden Ring lvling bot -- in silence.
jer
himawari-test-001
0:04
jer
Rigged spot in 'straya
0:20
jer
Elden Ring bot - now with OCR
2:09
jer
Elden Ring bot testing 2022-04-01
1:15
jer
Elden Ring Moghwyn lvl bot
6:32
jer
walk off, return, touch grace, quit
0:27
jer
L2 working
0:24
jer
elden ring speed quitting tool
0:29