Tenjin ROI 101
Unit Economics for Free-To-Play Games
48:45
Tenjin ROI 101
Influencer Marketing for Mobile Apps 101: 2026 Edition
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Tenjin ROI 101
Apps vs Games on Mobile 2026: What’s Growing Faster (And Why)
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Tenjin ROI 101
Why Use Open-Source AI Models?
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Tenjin ROI 101
Can You Tell Which AI Model Was Used?
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Tenjin ROI 101
How to create quality video ads using open source AI
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Tenjin ROI 101
A reason to use open source AI in gamedev
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Tenjin ROI 101
India Mobile Gaming 2026 Report: Market Size, Trends
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Tenjin ROI 101
Why Chinese Mobile Developers Are Ahead in the AI Race
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Tenjin ROI 101
AI creatives will dominate in 2026
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Tenjin ROI 101
AI Creatives Are Changing Mobile Gaming Business
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Tenjin ROI 101
How to Create Ad Creatives With Open‑Source AI
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Tenjin ROI 101
Latest Go-To AI Stack For Solo Mobile Developers: Claude Code & Nano Banana
26:45
Tenjin ROI 101
LTV Prediction for Mobile Apps with Hybrid Monetization: Tenjin’s pLTV
27:24
Tenjin ROI 101
Why do apps with in-app advertising (IAA) love Tenjin?
20:29
Tenjin ROI 101
Top Ad Monetization Channels for Mobile Games in 2025
20:37
Tenjin ROI 101
Google Ads for Mobile Games: Best Practices for Apps with Hybrid Monetization
34:40
Tenjin ROI 101
TikTok Advanced Dedicated Campaigns (ADC) for Mobile Apps
14:10
Tenjin ROI 101
Meta Ads 101: Mobile Apps
1:02:03
Tenjin ROI 101
Google Ads for Mobile Apps: Choosing the Best Optimization Event
30:35
Tenjin ROI 101
How to launch a Mobile App Startup with No Investment
34:20
Tenjin ROI 101
Python for Marketing 101
55:02
Tenjin ROI 101
Scaling 100+ Mobile Games: PSV Game Studio Shows How They Use Tenjin
6:40
Tenjin ROI 101
How to Avoid App Store Fees with Web Payments
32:32
Tenjin ROI 101
How Indie Mobile Devs Can Get Noticed: PR Approach That Work
35:44
Tenjin ROI 101
Mobile Game Publishing 101: How to Get Your Game Published
44:37
Tenjin ROI 101
TikTok Ads for Mobile Apps: Spark Ads and Best Practices for Creatives
30:36
Tenjin ROI 101
AppLovin Max Mediation: Top Tips and Best Practices
34:35
Tenjin ROI 101
How to Port F2P Mobile Game to Web, Nintendo Switch, Steam?
16:36
Tenjin ROI 101
Finance-Driven Metrics for Mobile Publishers
34:55
Tenjin ROI 101
The State of Mobile Gaming in Brazil 2025: Data, Trends, and Market Analysis
16:40
Tenjin ROI 101
Mobile App Retention: The Critical Difference Developers Miss
15:15
Tenjin ROI 101
Tenjin Update: Callbacks Made Simple
10:03
Tenjin ROI 101
Unfiltered Game Breakdown: Episode 1
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Tenjin ROI 101
Tenjin ROI 101 Live Stream
Tenjin ROI 101
AdMob Mediation: Top Tips and Best Practices
35:26
Tenjin ROI 101
Ad Revenue in Mobile Games: Key Insights and Trends
43:57
Tenjin ROI 101
How to Set up and Optimize ROAS Campaigns in Unity Ads
59:55
Tenjin ROI 101
What Are Rewarded Ads? A Complete Guide for Mobile Game Developers
38:55
Tenjin ROI 101
What is LTV in Mobile Apps World? What You Need to Know
4:05
Tenjin ROI 101
Using AI to decide if it's worth showing ads in your app
14:49
Tenjin ROI 101
How Tenjin is Different from Other MMPs: Answered by Tenjin's CEO and Co-Founder
2:39
Tenjin ROI 101
Top 10 Ad Networks For Mobile Games 2024… and the Latest Ad Creative trends!
31:50
Tenjin ROI 101
How to Find Niche Keywords for ASO
37:41
Tenjin ROI 101
Retention for Mobile Games 101
48:11
Tenjin ROI 101
Vietnamese Mobile Gaming in 2024: Four Billion Downloads & Emerging Trends
19:08
Tenjin ROI 101
AdAttributionKit vs. SKAdNetwork: What's the Difference?
3:20
Tenjin ROI 101
Google Ads Best Practices for Mobile Apps with a Limited Budget
25:43
Tenjin ROI 101
Why Pakistani Mobile Gaming Studios need to start using an MMP
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Tenjin ROI 101
How to Reduce App Store Commission
28:02
Tenjin ROI 101
Mobile publishers: Boost retention & revenue while saving the planet
24:28
Tenjin ROI 101
How to Advertise Hybrid-Casual Games in 2024
20:17
Tenjin ROI 101
YSO Corp: How to get a billion downloads?
26:15
Tenjin ROI 101
Unpacking New Consent Rules on Mobile from Google: CMP, TCF
31:44
Tenjin ROI 101
ChatGPT for Indie Game Developers: Do's and Don’ts
25:38
Tenjin ROI 101
Mintegral ROAS Bidding 101
20:24
Tenjin ROI 101
Strategic Cross-Promo for Mobile Publishers - A HyperBeard Case Study
16:44
Tenjin ROI 101
Here's What Mobile Developers Should Keep in Mind When Using AI tools
10:20
Tenjin ROI 101
What are the types of campaigns available in Unity Ads?
1:01
Tenjin ROI 101
How to write a good prompt to generate assets for a mobile game?
11:59
Tenjin ROI 101
How can AI help simplify the lives of mobile developers?
17:36
Tenjin ROI 101
Common mistake when monetizing your hybrid casual game
0:43
Tenjin ROI 101
What are Unity ROAS Campaigns in a nutshell?
0:20
Tenjin ROI 101
Case study for ROAS Campaigns
1:01
Tenjin ROI 101
How is hyper-casual UA different from hybrid-casual UA?
0:40
Tenjin ROI 101
SKAdNetwork 4.0: How to see all 4 digits of the source ID
0:41
Tenjin ROI 101
What sort of UA campaigns should I run for hybrid-casual games?
0:36
Tenjin ROI 101
SKAdNetwork 4: Difference between Source IDs and Canpaign IDs
0:54
Tenjin ROI 101
How to scale hyper or hybrid casual games with Unity ROAS campaigns
16:33
Tenjin ROI 101
What you should do when running UA for a hybrid-casual games
1:00
Tenjin ROI 101
SKAdNetwork 4: Coarse Grained Conversion Values
0:27
Tenjin ROI 101
What advertising channel should I use to scale a hyper-casual game?
0:59
Tenjin ROI 101
What genre of mobile games should small and new mobile game studios start with?
0:33
Tenjin ROI 101
SKAdNetwork 4: What is the difference between coarse and fine grained CVs?
0:43
Tenjin ROI 101
Why hyper-casual developers have started to integrate more IAPs #mobiledevelopers #hypercasual
0:21
Tenjin ROI 101
What are Conversion Values in SKAdNetwork 4.0? #ios #mobilemarketing #mobiledevelopers
0:35
Tenjin ROI 101
What to expect from hyper casual games in 2023?
0:53
Tenjin ROI 101
What is a hybrid casual game?
0:52
Tenjin ROI 101
What is SKAdNetwork Crowd Anonymity?
0:39
Tenjin ROI 101
Where to advertise hyper casual games in 2023?
0:30
Tenjin ROI 101
SKAdNetwork 5 in 2023!
0:22
Tenjin ROI 101
Why do mobile publishers choose Google cloud?
0:54
Tenjin ROI 101
Big surprise from the SKAdNetwork 4.0 release
0:47
Tenjin ROI 101
Best ad networks to promote hyper-casual games in 2023
0:57
Tenjin ROI 101
Which new genres can be explored after the hyper casual genre?
0:15
Tenjin ROI 101
How Hybrid Casual UA is different from Hyper Casual UA
0:38
Tenjin ROI 101
Best Advertising Networks for Hyper and Hybrid Games in 2023
17:02
Tenjin ROI 101
Free Marketing Mix Modeling (MMM) template in Google spreadsheets
0:19
Tenjin ROI 101
What’s in store for hyper-casual games in 2023? Live reaction to benchmark report from Q4 2022
19:42
Tenjin ROI 101
How does SKAdNetwork 4.0 work? Q&A with Tenjin’s product manager
14:42
Tenjin ROI 101
How to integrate Tenjin's official React Native Plugin
3:47
Tenjin ROI 101
CPI and Retention Rates For Hyper-Casuals in Q3 2022
19:34
Tenjin ROI 101
Tenjin Dashboard vs DataVault
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Tenjin ROI 101
Cohorted vs Non-Cohorted Revenue Metrics in Tenjin
4:47
Tenjin ROI 101
SKAdNetwork Reporting in Tenjin (Dashboard Included)
5:07
Tenjin ROI 101
SKAdNetwork 4.0: Everything mobile advertisers need to know
7:46
Tenjin ROI 101
Top 10 Ad Networks For Hyper-Casual Mobile Games 2022
6:15
Tenjin ROI 101
Marketing Science w/Tenjin
32:00
Tenjin ROI 101
How Will COVID-19 Affect The Hyper-casual and Idle Games in 2020
15:40