Deltarune | #8 - Chapter 4 - Beginning | Design Longplay & Review Doc
Design Frame
Deltarune | #8 - Chapter 4 - Beginning | Design Longplay & Review Doc
6:17:17
Cronos: The New Dawn | #1 | Design Longplay
Design Frame
Cronos: The New Dawn | #1 | Design Longplay
6:55:58
Let's Talk Heartbound Without the Drama ► A Game Design Case Study of Heartbound
Design Frame
Let's Talk Heartbound Without the Drama ► A Game Design Case Study of Heartbound
1:33:36
Let's Try NextFest Demos ► Live Design Review
Design Frame
Let's Try NextFest Demos ► Live Design Review
11:17:40
Silent Hill f | Design & Story Group Discussion | The Forge | READ DESCRIPTION FIRST
Design Frame
Silent Hill f | Design & Story Group Discussion | The Forge | READ DESCRIPTION FIRST
6:13:26
Silent Hill f | #5 | Design Longplay & Review Doc
Design Frame
Silent Hill f | #5 | Design Longplay & Review Doc
7:37:15
Silent Hill f | #4 | Design Longplay & Review Doc
Design Frame
Silent Hill f | #4 | Design Longplay & Review Doc
5:01:30
Silent Hill f | #3 | Design Longplay & Review Doc
Design Frame
Silent Hill f | #3 | Design Longplay & Review Doc
6:41:56
Silent Hill f | #2 | Design Longplay & Review Doc
Design Frame
Silent Hill f | #2 | Design Longplay & Review Doc
7:08:14
Silent Hill f | #1 | Design Longplay | Series Ends in Special Podcast Discussion
Design Frame
Silent Hill f | #1 | Design Longplay | Series Ends in Special Podcast Discussion
6:02:42
Deltarune | #7 - Chapter 3 | Design Longplay & Review Doc
Design Frame
Deltarune | #7 - Chapter 3 | Design Longplay & Review Doc
8:51:05
Deltarune | #6 - Chapter 3 | Design Longplay & Review Doc
Design Frame
Deltarune | #6 - Chapter 3 | Design Longplay & Review Doc
6:47:11
Silent Hill 2 | #4 | Design Longplay & Review Doc
Design Frame
Silent Hill 2 | #4 | Design Longplay & Review Doc
5:11:06
Deltarune | #5 - Chapter 2 | Design Longplay & Review Doc
Design Frame
Deltarune | #5 - Chapter 2 | Design Longplay & Review Doc
8:44:57
Silent Hill 2 | #3 | Design Longplay & Review Doc
Design Frame
Silent Hill 2 | #3 | Design Longplay & Review Doc
4:57:16
Silent Hill 2 | #2 | Design Longplay & Review Doc
Design Frame
Silent Hill 2 | #2 | Design Longplay & Review Doc
5:56:37
Deltarune | #4 - Chapter 2 | Design Longplay & Review Doc
Design Frame
Deltarune | #4 - Chapter 2 | Design Longplay & Review Doc
4:49:01
Deltarune | #3 - Chapter 2 | Design Longplay & Review Doc
Design Frame
Deltarune | #3 - Chapter 2 | Design Longplay & Review Doc
5:38:49
Silent Hill 2 | #1 | Design Longplay
Design Frame
Silent Hill 2 | #1 | Design Longplay
5:25:19
Deltarune | #2 - Chapter 1 End | Design Longplay & Review Doc
Design Frame
Deltarune | #2 - Chapter 1 End | Design Longplay & Review Doc
7:57:40
Amnesia: The Bunker | #2 | Design Longplay & Review Doc
Design Frame
Amnesia: The Bunker | #2 | Design Longplay & Review Doc
6:55:32
Heartbound | Alternative Paths | Case Study Research || Members-only post-Deltarune
Design Frame
Heartbound | Alternative Paths | Case Study Research || Members-only post-Deltarune
5:59:01
Deltarune Chapters 1-4 | #1 | Design Longplay
Design Frame
Deltarune Chapters 1-4 | #1 | Design Longplay
5:35:54
Amnesia: The Bunker | #1 | Design Longplay & Review Doc
Design Frame
Amnesia: The Bunker | #1 | Design Longplay & Review Doc
7:57:33
Blue Prince | #2 | Design Longplay & Review Doc
Design Frame
Blue Prince | #2 | Design Longplay & Review Doc
10:42:48
Heartbound | Design Play || Members-only post-Deltarune
Design Frame
Heartbound | Design Play || Members-only post-Deltarune
8:02:37
Secret of the Mimic | #5 - Secrets, @Phisnom & @larubric Vid Reaction | Design Longplay
Design Frame
Secret of the Mimic | #5 - Secrets, @Phisnom & @larubric Vid Reaction | Design Longplay
11:49:31
FNaF: Secret of the Mimic | #4 - Good Ending | Design Longplay & Review Doc
Design Frame
FNaF: Secret of the Mimic | #4 - Good Ending | Design Longplay & Review Doc
7:43:55
FNaF: Secret of the Mimic | #3 | Design Longplay & Review Doc
Design Frame
FNaF: Secret of the Mimic | #3 | Design Longplay & Review Doc
8:27:04
FNaF: Secret of the Mimic | #2 | Design Longplay & Review Doc
Design Frame
FNaF: Secret of the Mimic | #2 | Design Longplay & Review Doc
6:14:18
Okay... Blind First Impressions of FNaF: Secret of the Mimic | #1 | Design Longplay
Design Frame
Okay... Blind First Impressions of FNaF: Secret of the Mimic | #1 | Design Longplay
5:56:58
Blue Prince | #1 | Design Longplay
Design Frame
Blue Prince | #1 | Design Longplay
8:26:34
FNaF: Into the Pit | Design Play | (Doc in Description for Supporters)
Design Frame
FNaF: Into the Pit | Design Play | (Doc in Description for Supporters)
9:56:13
Is Ruin Also Fundamentally Broken? ► A Game Design Case Study of FNaF: Ruin & Horror Principles
Design Frame
Is Ruin Also Fundamentally Broken? ► A Game Design Case Study of FNaF: Ruin & Horror Principles
3:17:38
CLIMBING TO THE PEAK W/ FRIENDS | Design Play
Design Frame
CLIMBING TO THE PEAK W/ FRIENDS | Design Play
7:32:13
Clair Obscur: Expedition 33 | #13 - The End | Design Longplay (Doc + Info in Description)
Design Frame
Clair Obscur: Expedition 33 | #13 - The End | Design Longplay (Doc + Info in Description)
9:11:53
Clair Obscur: Expedition 33 | #12 | Live Review Playthrough (Doc + Info in Description)
Design Frame
Clair Obscur: Expedition 33 | #12 | Live Review Playthrough (Doc + Info in Description)
6:59:58
Clair Obscur: Expedition 33 | #11 | Live Review Playthrough (Doc + Info in Description)
Design Frame
Clair Obscur: Expedition 33 | #11 | Live Review Playthrough (Doc + Info in Description)
7:12:34
Let's Try NextFest Demos | #4 | Live Review Demo Playthroughs (Info in Description)
Design Frame
Let's Try NextFest Demos | #4 | Live Review Demo Playthroughs (Info in Description)
9:00:56
Clair Obscur: Expedition 33 | #10 | Live Review Playthrough (Doc + Info in Description)
Design Frame
Clair Obscur: Expedition 33 | #10 | Live Review Playthrough (Doc + Info in Description)
7:03:46
Clair Obscur: Expedition 33 | #9 | Live Review Playthrough (Doc + Info in Description)
Design Frame
Clair Obscur: Expedition 33 | #9 | Live Review Playthrough (Doc + Info in Description)
8:01:58
Clair Obscur: Expedition 33 | #8 | Live Review Playthrough (Doc + Info in Description)
Design Frame
Clair Obscur: Expedition 33 | #8 | Live Review Playthrough (Doc + Info in Description)
7:38:14
Clair Obscur: Expedition 33 | #7 | Live Review Playthrough (Doc + Info in Description)
Design Frame
Clair Obscur: Expedition 33 | #7 | Live Review Playthrough (Doc + Info in Description)
4:33:51
Clair Obscur: Expedition 33 | #6 | Live Review Playthrough (Doc + Info in Description)
Design Frame
Clair Obscur: Expedition 33 | #6 | Live Review Playthrough (Doc + Info in Description)
6:43:12
Clair Obscur: Expedition 33 | #5 | Live Review Playthrough (Doc + Info in Description)
Design Frame
Clair Obscur: Expedition 33 | #5 | Live Review Playthrough (Doc + Info in Description)
7:46:17
Clair Obscur: Expedition 33 | #4 | Live Review Playthrough (Doc + Info in Description)
Design Frame
Clair Obscur: Expedition 33 | #4 | Live Review Playthrough (Doc + Info in Description)
5:39:41
Clair Obscur: Expedition 33 | #3 | Group Review Playthrough (Doc + Info in Description)
Design Frame
Clair Obscur: Expedition 33 | #3 | Group Review Playthrough (Doc + Info in Description)
6:47:40
Clair Obscur: Expedition 33 | #2 | Group Review Playthrough (Doc + Info in Description)
Design Frame
Clair Obscur: Expedition 33 | #2 | Group Review Playthrough (Doc + Info in Description)
5:09:17
Clair Obscur: Expedition 33 | #1 | Group Review Playthrough (Doc + Info in Description)
Design Frame
Clair Obscur: Expedition 33 | #1 | Group Review Playthrough (Doc + Info in Description)
5:15:24
Wander Stars, The Horror at Highrook | Demos #2 | LudoNarraCon | Group Review Demo Playthroughs
Design Frame
Wander Stars, The Horror at Highrook | Demos #2 | LudoNarraCon | Group Review Demo Playthroughs
7:43:01
We Harvest Shadows, Judero, inKonbini | Demos #1 | LudoNarraCon | Group Review Demo Playthroughs
Design Frame
We Harvest Shadows, Judero, inKonbini | Demos #1 | LudoNarraCon | Group Review Demo Playthroughs
5:08:49
Blind Live Try & Group Review of the Weird World of ENA: Dream BBQ
Design Frame
Blind Live Try & Group Review of the Weird World of ENA: Dream BBQ
3:21:47
An Actual Investigation of the Manipulation & Conspiracy Behind Modern Matchmaking
Design Frame
An Actual Investigation of the Manipulation & Conspiracy Behind Modern Matchmaking
3:12:19
A Scared Game Designer Is Surprised by Excessive Lore ► Live Playthrough of Poppy Playtime Ch. 4
Design Frame
A Scared Game Designer Is Surprised by Excessive Lore ► Live Playthrough of Poppy Playtime Ch. 4
5:34:22
The Truth Behind Steel Wool & Post-Patched Security Breach ► A Case Study of Steel Wool & FNaF
Design Frame
The Truth Behind Steel Wool & Post-Patched Security Breach ► A Case Study of Steel Wool & FNaF
2:21:00
Cartoon surrealism killed this fight before it began ► High-Noon Hoopla, a Cuphead DLC Case Study
Design Frame
Cartoon surrealism killed this fight before it began ► High-Noon Hoopla, a Cuphead DLC Case Study
2:04:24
How to Make a Boss Battler ► THE HOWLING ACES & the Abandonment of STRUCTURE - A Case Study
Design Frame
How to Make a Boss Battler ► THE HOWLING ACES & the Abandonment of STRUCTURE - A Case Study
2:39:51
A Betrayal of Their Own Design ► IMBALANCE, DESIGN PRINCIPLES, & SOLUTIONS!
Design Frame
A Betrayal of Their Own Design ► IMBALANCE, DESIGN PRINCIPLES, & SOLUTIONS!
2:33:21
Vanny is literally a red hare-ing in FNaF Security Breach
Design Frame
Vanny is literally a red hare-ing in FNaF Security Breach
0:39
Would you date Feldspar? Outer Wilds #shorts
Design Frame
Would you date Feldspar? Outer Wilds #shorts
0:47
Fundamentally Broken, and I Don't Mean the Bugs ► A Game Design Case Study of FNaF: Security Breach
Design Frame
Fundamentally Broken, and I Don't Mean the Bugs ► A Game Design Case Study of FNaF: Security Breach
1:41:37
Skyward Sword HD - Live Playthrough - Design Commentary Track - Part 1 // featuring Myles with a Y
Design Frame
Skyward Sword HD - Live Playthrough - Design Commentary Track - Part 1 // featuring Myles with a Y
9:53:19
How CONTROL's Bureau Alerts & Expeditions Artificially Extend Playtime || Design Frame #6
Design Frame
How CONTROL's Bureau Alerts & Expeditions Artificially Extend Playtime || Design Frame #6
15:02
A Comprehensive Game Design Case Study Commentary (& Dating Guide) on a Masterpiece
Design Frame
A Comprehensive Game Design Case Study Commentary (& Dating Guide) on a Masterpiece
3:15:45
Transparency in Video Games - Easy to Learn, Difficult to Master | Design Frame #5
Design Frame
Transparency in Video Games - Easy to Learn, Difficult to Master | Design Frame #5
24:15
The Lake Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 4
Design Frame
The Lake Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 4
39:16
A Critique of Luigi's Mansion 3
Design Frame
A Critique of Luigi's Mansion 3
31:03
Fear - FAR: Lone Sails, Alan Wake, & The Beginner's Guide | Design Frame #4
Design Frame
Fear - FAR: Lone Sails, Alan Wake, & The Beginner's Guide | Design Frame #4
19:26
Overcooked 2 Undercooked, Dicey Dungeons & Monotony, & Sea of Solitude | Design Frame #3
Design Frame
Overcooked 2 Undercooked, Dicey Dungeons & Monotony, & Sea of Solitude | Design Frame #3
17:39
Pedro’s Slow Motion, the Crossroads Problem, & Dark Moon as a Sequel | Design Frame #2
Design Frame
Pedro’s Slow Motion, the Crossroads Problem, & Dark Moon as a Sequel | Design Frame #2
14:18
Spyro's Multifaceted Gem, Sybil Reisz & Idolization, & Sonic & Generations | Design Frame #1
Design Frame
Spyro's Multifaceted Gem, Sybil Reisz & Idolization, & Sonic & Generations | Design Frame #1
18:23
Follow the Rhythm, Until You Die Twice | Pressure, Tedium, & Reticence in Sekiro | Sekiro Critique
Design Frame
Follow the Rhythm, Until You Die Twice | Pressure, Tedium, & Reticence in Sekiro | Sekiro Critique
44:49
The Sand Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 3
Design Frame
The Sand Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 3
1:25:15
Deltarune's Act System & Pacing | Deltarune Chapter 1 Analysis
Design Frame
Deltarune's Act System & Pacing | Deltarune Chapter 1 Analysis
16:01
The Cascade Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 2
Design Frame
The Cascade Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 2
37:43
The Cap Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 1
Design Frame
The Cap Kingdom Dissection | Super Mario Odyssey Long-Form Critique Episode 1
41:12
Power Moons as a Reward System | Super Mario Odyssey Long-Form Critique Episode 0
Design Frame
Power Moons as a Reward System | Super Mario Odyssey Long-Form Critique Episode 0
15:35
Celeste: The Chapter Expedition - A Cliff Notes Chapter by Chapter Analysis
Design Frame
Celeste: The Chapter Expedition - A Cliff Notes Chapter by Chapter Analysis
2:49:11
Little Nightmares - The "Suspenseful" Experiment | Full Analysis (read description)
Design Frame
Little Nightmares - The "Suspenseful" Experiment | Full Analysis (read description)
1:14:51
Edith Finch - What Lies Ahead for Visual Storytelling | Full Analysis
Design Frame
Edith Finch - What Lies Ahead for Visual Storytelling | Full Analysis
1:00:47
Cuphead - Full Boss Analysis | Classic Boss Design in the Modern Age (read description)
Design Frame
Cuphead - Full Boss Analysis | Classic Boss Design in the Modern Age (read description)
1:05:36
A Hat in Time - Cute? More like... Full Analysis (read description)
Design Frame
A Hat in Time - Cute? More like... Full Analysis (read description)
52:25
Call of Duty: WWII Open Beta - The Terrible World at War Remake
Design Frame
Call of Duty: WWII Open Beta - The Terrible World at War Remake
26:28
Hellblade: Senua’s Sacrifice - The Combat System, Lack of HUD, & Conveying Psychosis
Design Frame
Hellblade: Senua’s Sacrifice - The Combat System, Lack of HUD, & Conveying Psychosis
12:54
Pyre - Real-Time & Turn-Based Through the Wonders of the Reader... & Character Mechanics
Design Frame
Pyre - Real-Time & Turn-Based Through the Wonders of the Reader... & Character Mechanics
11:30
Beyond-Human - Potential Metroidvania | Kickstarter Analysis
Design Frame
Beyond-Human - Potential Metroidvania | Kickstarter Analysis
24:16
Lucah - We Can Brave the Darkness | Kickstarter Analysis
Design Frame
Lucah - We Can Brave the Darkness | Kickstarter Analysis
44:25
NieR: Automata - Dynamic Music Transitions & Events | Music Analysis
Design Frame
NieR: Automata - Dynamic Music Transitions & Events | Music Analysis
27:42
Eagle Island | Kickstarter Analysis
Design Frame
Eagle Island | Kickstarter Analysis
23:09
Twilight Princess - Art Exposed
Design Frame
Twilight Princess - Art Exposed
5:22