Steve Lee (Level and Game Design)
Designing levels for abilities the player might not have
13:00
Steve Lee (Level and Game Design)
Being a level designer on Dishonored 2 (15 questions)
20:53
Steve Lee (Level and Game Design)
Every game designer should understand Orthogonal Design
11:45
Steve Lee (Level and Game Design)
Great game dev portfolio advice from 6 lead level designers
17:31
Steve Lee (Level and Game Design)
Using gamejam projects in your portfolio?
0:49
Steve Lee (Level and Game Design)
Building a level and exploring the design (Doom level Part 2)
17:05
Steve Lee (Level and Game Design)
Why this final level is so good (Streets of Rage)
4:25
Steve Lee (Level and Game Design)
Watch me design a Doom level - Part 1 (planning and layout sketch)
31:14
Steve Lee (Level and Game Design)
10 games that inspired me as a game designer
23:02
Steve Lee (Level and Game Design)
How to start making Doom levels in 5 minutes (setting up Doom Builder)
5:44
Steve Lee (Level and Game Design)
Dishonored 2 level designer critiques Dishonored 1 level
24:19
Steve Lee (Level and Game Design)
My favourite bug in Dishonored 2 (sentient severed legs)
0:41
Steve Lee (Level and Game Design)
9 ways to actually get game dev done on time
14:37
Steve Lee (Level and Game Design)
Pitching levels in level design docs (for LD Jam 5!)
7:34
Steve Lee (Level and Game Design)
The Unreal level I made to work on Bioshock Infinite
19:59
Steve Lee (Level and Game Design)
Designing levels for different playstyles (in Dishonored, etc)
1:01
Steve Lee (Level and Game Design)
The danger of being a "generalist" at the start of your gamedev career
1:00
Steve Lee (Level and Game Design)
The "five rooms" level design jam (LD Jam 3)
3:57
Steve Lee (Level and Game Design)
Skyrim and Fallout devs on their favourite creations
6:18
Steve Lee (Level and Game Design)
How to get past the "blank canvas" in level design
12:11
Steve Lee (Level and Game Design)
You can make Mirrors Edge levels? (LD Jam 2)
3:53
Steve Lee (Level and Game Design)
Don’t design the edges of your level like this
0:16
Steve Lee (Level and Game Design)
8 Common Problems with Level Layouts / Blockouts
6:03
Steve Lee (Level and Game Design)
I'm prototyping a cinematic FPS car chase in Unity
1:00
Steve Lee (Level and Game Design)
How to make a Portal 2 puzzle in 60 seconds
7:15
Steve Lee (Level and Game Design)
The Systemic Combat level design jam (LD Jam 1)
3:57
Steve Lee (Level and Game Design)
How Bethesda built the worlds of Skyrim and Fallout
58:23
Steve Lee (Level and Game Design)
Why "Speed Level Design" videos are so misleading
3:12
Steve Lee (Level and Game Design)
Designing the final act of my escape level (HL2 level part 3)
30:42
Steve Lee (Level and Game Design)
Designing gameplay "skateboard first", and why (HL2 level part 2)
34:46
Steve Lee (Level and Game Design)
How I design levels in text first, and why (HL2 level Part 1)
22:53
Steve Lee (Level and Game Design)
Unreal and Unity aren't Level Editors
1:00
Steve Lee (Level and Game Design)
Level Design isn't Environment Art
0:53
Steve Lee (Level and Game Design)
My GDC talk on Dishonored 2’s holistic level design
34:31
Steve Lee (Level and Game Design)
15 more level design questions to ask yourself
9:06
Steve Lee (Level and Game Design)
15 Questions Level Designers should ask themselves
7:04
Steve Lee (Level and Game Design)
Being a level designer back in the 90s
21:51
Steve Lee (Level and Game Design)
How the best Call of Duty levels were designed (Modern Warfare 2)
46:06
Steve Lee (Level and Game Design)
Why Making Titanfall was Hard (from 2 Respawn design leads)
44:54
Steve Lee (Level and Game Design)
Why level design is so hard to practice
17:38
Steve Lee (Level and Game Design)
The level I made to work on Dishonored 2 at Arkane Studios
27:12
Steve Lee (Level and Game Design)
Mini open world design in Alba: A Wildlife Adventure
10:39
Steve Lee (Level and Game Design)
How Dishonored 2 Level Design gets Complicated (interview excerpt)
11:58
Steve Lee (Level and Game Design)
19 ways to improve my own FPS (Half Life 2) level design
15:02
Steve Lee (Level and Game Design)
How to show your level design portfolio work (and more)
5:51
Steve Lee (Level and Game Design)
How to Improve your Level Design Portfolio - 5 questions and tips
7:54
Steve Lee (Level and Game Design)
The level design portfolio piece that got me into the industry
9:54