Designing levels for abilities the player might not have
Steve Lee (Level and Game Design)
Designing levels for abilities the player might not have
13:00
Being a level designer on Dishonored 2 (15 questions)
Steve Lee (Level and Game Design)
Being a level designer on Dishonored 2 (15 questions)
20:53
Every game designer should understand Orthogonal Design
Steve Lee (Level and Game Design)
Every game designer should understand Orthogonal Design
11:45
Great game dev portfolio advice from 6 lead level designers
Steve Lee (Level and Game Design)
Great game dev portfolio advice from 6 lead level designers
17:31
Using gamejam projects in your portfolio?
Steve Lee (Level and Game Design)
Using gamejam projects in your portfolio?
0:49
Building a level and exploring the design (Doom level Part 2)
Steve Lee (Level and Game Design)
Building a level and exploring the design (Doom level Part 2)
17:05
Why this final level is so good (Streets of Rage)
Steve Lee (Level and Game Design)
Why this final level is so good (Streets of Rage)
4:25
Watch me design a Doom level - Part 1 (planning and layout sketch)
Steve Lee (Level and Game Design)
Watch me design a Doom level - Part 1 (planning and layout sketch)
31:14
10 games that inspired me as a game designer
Steve Lee (Level and Game Design)
10 games that inspired me as a game designer
23:02
How to start making Doom levels in 5 minutes (setting up Doom Builder)
Steve Lee (Level and Game Design)
How to start making Doom levels in 5 minutes (setting up Doom Builder)
5:44
Dishonored 2 level designer critiques Dishonored 1 level
Steve Lee (Level and Game Design)
Dishonored 2 level designer critiques Dishonored 1 level
24:19
My favourite bug in Dishonored 2 (sentient severed legs)
Steve Lee (Level and Game Design)
My favourite bug in Dishonored 2 (sentient severed legs)
0:41
9 ways to actually get game dev done on time
Steve Lee (Level and Game Design)
9 ways to actually get game dev done on time
14:37
Pitching levels in level design docs (for LD Jam 5!)
Steve Lee (Level and Game Design)
Pitching levels in level design docs (for LD Jam 5!)
7:34
The Unreal level I made to work on Bioshock Infinite
Steve Lee (Level and Game Design)
The Unreal level I made to work on Bioshock Infinite
19:59
Designing levels for different playstyles (in Dishonored, etc)
Steve Lee (Level and Game Design)
Designing levels for different playstyles (in Dishonored, etc)
1:01
The danger of being a "generalist" at the start of your gamedev career
Steve Lee (Level and Game Design)
The danger of being a "generalist" at the start of your gamedev career
1:00
The "five rooms" level design jam (LD Jam 3)
Steve Lee (Level and Game Design)
The "five rooms" level design jam (LD Jam 3)
3:57
Skyrim and Fallout devs on their favourite creations
Steve Lee (Level and Game Design)
Skyrim and Fallout devs on their favourite creations
6:18
How to get past the "blank canvas" in level design
Steve Lee (Level and Game Design)
How to get past the "blank canvas" in level design
12:11
You can make Mirrors Edge levels? (LD Jam 2)
Steve Lee (Level and Game Design)
You can make Mirrors Edge levels? (LD Jam 2)
3:53
Don’t design the edges of your level like this
Steve Lee (Level and Game Design)
Don’t design the edges of your level like this
0:16
8 Common Problems with Level Layouts / Blockouts
Steve Lee (Level and Game Design)
8 Common Problems with Level Layouts / Blockouts
6:03
I'm prototyping a cinematic FPS car chase in Unity
Steve Lee (Level and Game Design)
I'm prototyping a cinematic FPS car chase in Unity
1:00
How to make a Portal 2 puzzle in 60 seconds
Steve Lee (Level and Game Design)
How to make a Portal 2 puzzle in 60 seconds
7:15
The Systemic Combat level design jam (LD Jam 1)
Steve Lee (Level and Game Design)
The Systemic Combat level design jam (LD Jam 1)
3:57
How Bethesda built the worlds of Skyrim and Fallout
Steve Lee (Level and Game Design)
How Bethesda built the worlds of Skyrim and Fallout
58:23
Why "Speed Level Design" videos are so misleading
Steve Lee (Level and Game Design)
Why "Speed Level Design" videos are so misleading
3:12
Designing the final act of my escape level (HL2 level part 3)
Steve Lee (Level and Game Design)
Designing the final act of my escape level (HL2 level part 3)
30:42
Designing gameplay "skateboard first", and why (HL2 level part 2)
Steve Lee (Level and Game Design)
Designing gameplay "skateboard first", and why (HL2 level part 2)
34:46
How I design levels in text first, and why (HL2 level Part 1)
Steve Lee (Level and Game Design)
How I design levels in text first, and why (HL2 level Part 1)
22:53
Unreal and Unity aren't Level Editors
Steve Lee (Level and Game Design)
Unreal and Unity aren't Level Editors
1:00
Level Design isn't Environment Art
Steve Lee (Level and Game Design)
Level Design isn't Environment Art
0:53
My GDC talk on Dishonored 2’s holistic level design
Steve Lee (Level and Game Design)
My GDC talk on Dishonored 2’s holistic level design
34:31
15 more level design questions to ask yourself
Steve Lee (Level and Game Design)
15 more level design questions to ask yourself
9:06
15 Questions Level Designers should ask themselves
Steve Lee (Level and Game Design)
15 Questions Level Designers should ask themselves
7:04
Being a level designer back in the 90s
Steve Lee (Level and Game Design)
Being a level designer back in the 90s
21:51
How the best Call of Duty levels were designed (Modern Warfare 2)
Steve Lee (Level and Game Design)
How the best Call of Duty levels were designed (Modern Warfare 2)
46:06
Why Making Titanfall was Hard (from 2 Respawn design leads)
Steve Lee (Level and Game Design)
Why Making Titanfall was Hard (from 2 Respawn design leads)
44:54
Why level design is so hard to practice
Steve Lee (Level and Game Design)
Why level design is so hard to practice
17:38
The level I made to work on Dishonored 2 at Arkane Studios
Steve Lee (Level and Game Design)
The level I made to work on Dishonored 2 at Arkane Studios
27:12
Mini open world design in Alba: A Wildlife Adventure
Steve Lee (Level and Game Design)
Mini open world design in Alba: A Wildlife Adventure
10:39
How Dishonored 2 Level Design gets Complicated (interview excerpt)
Steve Lee (Level and Game Design)
How Dishonored 2 Level Design gets Complicated (interview excerpt)
11:58
19 ways to improve my own FPS (Half Life 2) level design
Steve Lee (Level and Game Design)
19 ways to improve my own FPS (Half Life 2) level design
15:02
How to show your level design portfolio work (and more)
Steve Lee (Level and Game Design)
How to show your level design portfolio work (and more)
5:51
How to Improve your Level Design Portfolio - 5 questions and tips
Steve Lee (Level and Game Design)
How to Improve your Level Design Portfolio - 5 questions and tips
7:54
The level design portfolio piece that got me into the industry
Steve Lee (Level and Game Design)
The level design portfolio piece that got me into the industry
9:54