MM25 - Evaluating the Evaluators: Towards Human-aligned Metrics for Missing Markers Reconstruction
SEED – Electronic Arts
MM25 - Evaluating the Evaluators: Towards Human-aligned Metrics for Missing Markers Reconstruction
2:27
SIGGRAPH 2025 - Tiny is not small enough: High quality, low-resource facial animation models
SEED – Electronic Arts
SIGGRAPH 2025 - Tiny is not small enough: High quality, low-resource facial animation models
9:46
ExFlowSions: Using ML in Game Audio Production
SEED – Electronic Arts
ExFlowSions: Using ML in Game Audio Production
32:16
A Theory of Stabilization by Skull Carving
SEED – Electronic Arts
A Theory of Stabilization by Skull Carving
8:17
Gigi Lightning Talks
SEED – Electronic Arts
Gigi Lightning Talks
36:20
Benchmarking Gesture Generation for Game Characters
SEED – Electronic Arts
Benchmarking Gesture Generation for Game Characters
4:18
A Position-Based Material Point Method
SEED – Electronic Arts
A Position-Based Material Point Method
14:10
Gigi Tutorial: Rapid Prototyping Platform for Real-Time Rendering
SEED – Electronic Arts
Gigi Tutorial: Rapid Prototyping Platform for Real-Time Rendering
24:41
Improving Generalization in Game Agents with Imitation Learning
SEED – Electronic Arts
Improving Generalization in Game Agents with Imitation Learning
16:07
Towards Optimal Training Distribution for Photo-to-Face Parametric Models in Video Games
SEED – Electronic Arts
Towards Optimal Training Distribution for Photo-to-Face Parametric Models in Video Games
12:14
Beyond White Noise for Real-Time Rendering
SEED – Electronic Arts
Beyond White Noise for Real-Time Rendering
49:56
Machine Learning for Game Developers
SEED – Electronic Arts
Machine Learning for Game Developers
45:46
SEED's Voice2Face Named Fast Company's Next Big Thing in Tech
SEED – Electronic Arts
SEED's Voice2Face Named Fast Company's Next Big Thing in Tech
1:54
Coverage Bitmasks for Efficient Rendering Algorithms
SEED – Electronic Arts
Coverage Bitmasks for Efficient Rendering Algorithms
44:40
Genea Challenge 2023: Gesture Generation in Monadic and Dyadic Setings
SEED – Electronic Arts
Genea Challenge 2023: Gesture Generation in Monadic and Dyadic Setings
5:29
Meet Hau Nghiep Phan – SEED Technical Art Director
SEED – Electronic Arts
Meet Hau Nghiep Phan – SEED Technical Art Director
2:31
Using a Differentiable Function for Rig Inversion
SEED – Electronic Arts
Using a Differentiable Function for Rig Inversion
6:32
Imitation Learning to Inform the Design of Computer Games
SEED – Electronic Arts
Imitation Learning to Inform the Design of Computer Games
3:47
GENEA Challenge 2022: Co-Speech Gesture Generation
SEED – Electronic Arts
GENEA Challenge 2022: Co-Speech Gesture Generation
5:12
Voice2Face: Audio-Driven Facial and Tongue Rig Animations
SEED – Electronic Arts
Voice2Face: Audio-Driven Facial and Tongue Rig Animations
5:13
Curiosity-Driven Gameplay Validation
SEED – Electronic Arts
Curiosity-Driven Gameplay Validation
4:30
EGSR 2022: Spatiotemporal Blue Noise Masks
SEED – Electronic Arts
EGSR 2022: Spatiotemporal Blue Noise Masks
18:55
Awesome New Game Research from SEED
SEED – Electronic Arts
Awesome New Game Research from SEED
2:03
GTC 2021: Towards Advanced Game Testing With AI
SEED – Electronic Arts
GTC 2021: Towards Advanced Game Testing With AI
36:33
CoG 2021: Improving Playtesting Coverage via Curiosity-Driven Reinforcement Learning Agents
SEED – Electronic Arts
CoG 2021: Improving Playtesting Coverage via Curiosity-Driven Reinforcement Learning Agents
3:39
CoG 2021: Adversarial Reinforcement Learning for Procedural Content Generation
SEED – Electronic Arts
CoG 2021: Adversarial Reinforcement Learning for Procedural Content Generation
3:38
SIGGRAPH 2021:  Global Illumination Based on Surfels
SEED – Electronic Arts
SIGGRAPH 2021: Global Illumination Based on Surfels
47:39
SIGGRAPH 2021: Direct Delta Mush Compression
SEED – Electronic Arts
SIGGRAPH 2021: Direct Delta Mush Compression
19:48
SIGGRAPH 2021:  Swish – Neural Network Cloth Simulation in Madden NFL 21
SEED – Electronic Arts
SIGGRAPH 2021: Swish – Neural Network Cloth Simulation in Madden NFL 21
18:07
Swish Sizzle Reel: Neural Network Cloth Simulation in Madden NFL 21
SEED – Electronic Arts
Swish Sizzle Reel: Neural Network Cloth Simulation in Madden NFL 21
0:55
i3D 2021 Keynote: Trace All The Rays!
SEED – Electronic Arts
i3D 2021 Keynote: Trace All The Rays!
30:03
Re•Work 2021: Augmenting Automated Game Testing with Deep Reinforcement Learning
SEED – Electronic Arts
Re•Work 2021: Augmenting Automated Game Testing with Deep Reinforcement Learning
16:08
CoG 2020: Augmenting Automated Game Testing with Deep Reinforcement Learning
SEED – Electronic Arts
CoG 2020: Augmenting Automated Game Testing with Deep Reinforcement Learning
10:00
EPC 2018: Exploring The Collaboration Between Proceduralism & Deep Learning
SEED – Electronic Arts
EPC 2018: Exploring The Collaboration Between Proceduralism & Deep Learning
39:00
DD2018: Stochastic All the Things – Raytracing in Hybrid Real-Time Rendering
SEED – Electronic Arts
DD2018: Stochastic All the Things – Raytracing in Hybrid Real-Time Rendering
41:42
GDC 2019: Toward Deep Generative Models in Game Development
SEED – Electronic Arts
GDC 2019: Toward Deep Generative Models in Game Development
1:15
IVC 2018: Face Stabilization by Mode Pursuit for Avatar Construction
SEED – Electronic Arts
IVC 2018: Face Stabilization by Mode Pursuit for Avatar Construction
1:15
Imitation Learning with Concurrent Actions in 3D Games
SEED – Electronic Arts
Imitation Learning with Concurrent Actions in 3D Games
3:00
SEED  Project PICA PICA –  Real-time Raytracing Experiment using DXR DirectX Raytracing
SEED – Electronic Arts
SEED Project PICA PICA – Real-time Raytracing Experiment using DXR DirectX Raytracing
1:17
GDC 2018: Creativity of Rules and Patterns - Designing Procedural Systems
SEED – Electronic Arts
GDC 2018: Creativity of Rules and Patterns - Designing Procedural Systems
22:06
Self-Learning Agents Play Battlefield 1
SEED – Electronic Arts
Self-Learning Agents Play Battlefield 1
1:34
SIGGRAPH 2021: Direct Delta Mush Skinning Compression with Continuous Examples
SEED – Electronic Arts
SIGGRAPH 2021: Direct Delta Mush Skinning Compression with Continuous Examples
5:01
Image Vision Computing 2018 - Face Stabilization by Mode Pursuit for Avatar Construction
SEED – Electronic Arts
Image Vision Computing 2018 - Face Stabilization by Mode Pursuit for Avatar Construction
1:15
I3D 2019: High-Quality Object-Space Dynamic Ambient Occlusion for Characters
SEED – Electronic Arts
I3D 2019: High-Quality Object-Space Dynamic Ambient Occlusion for Characters
13:47
SIGGRAPH 2019: Direct Delta Mush Skinning and Variants
SEED – Electronic Arts
SIGGRAPH 2019: Direct Delta Mush Skinning and Variants
17:57