RWTHGraphics
[SIGGRAPH 2022] EMBER: Exact Mesh Booleans via Efficient & Robust Local Arrangements
14:09
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[Eurographics 2023] Surface Maps via Adaptive Triangulations
18:24
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[Eurographics 2023] Teaser: Surface Maps via Adaptive Triangulations
0:38
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[SGP 2022] TinyAD: Automatic Differentiation in Geometry Processing Made Simple
19:41
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[SIGGRAPH 2022] EMBER: Exact Mesh Booleans via Efficient & Robust Local Arrangements (Fast Forward)
0:35
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[Eurographics 2021] Quad Layouts Via Constrained T-Mesh Quantization
17:12
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[SGP 2021] Simpler Quad Layouts With Relaxed Singularities
15:50
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[SGP 2021] Surface Map Homology Inference
16:04
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[Eurographics 2021] Teaser: Layout Embedding via Combinatorial Optimization
0:23
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[Eurographics 2021] Layout Embedding via Combinatorial Optimization
18:56
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[SIGGRAPH 2020] Inter-Surface Maps via Constant-Curvature Metrics
19:08
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[SIGGRAPH 2020] Teaser: Inter-Surface Maps via Constant-Curvature Metrics
0:42
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[SGP 2020] Cost Minimizing Local Anisotropic Quad Mesh Refinement
18:24
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[SIGGRAPH Asia 2019] Distortion-Minimizing Injective Maps Between Surfaces
15:39
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[SIGGRAPH Asia 2019] Teaser: Distortion-Minimizing Injective Maps Between Surfaces
0:51
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Leif Kobbelt: Digitale Modelle von realen 3D Objekten und Räumen
44:01
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New Land (Game Programming WS 16)
1:00
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BattleShip (Game Programming WS 16)
1:03
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Skeleton Simulation (Game Programming WS 2016)
1:42
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HexWars (Game Programming WS 2016)
1:01
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Dynamic Grassland Generator (Game Programming WS 16)
1:06
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TRON (Game Programming WS 2016)
1:28
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MechaFlipper (Game Programming WS 2016)
1:22
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Interactively Controlled Quad Remeshing of High Resolution 3D Models
2:18
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Virtual Aachen
3:35
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Hook Wars - Game Programming WS 15
1:14
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Screen Space Survival - Game Programming WS 15
1:30
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Gravity - Game Programming WS 15
1:39
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Space Exploration Squad - Game Programming WS 15
1:15
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RockReaper - Game Programming WS 15
1:27
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Edge of Space - Game Programming WS 15
3:39
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Himmel - Game Programming WS 15
2:46
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Virtual Workshop - A VR Student Project
3:09
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Shattered Star - The Gathering - A VR Student Project
2:18
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DiveOut - Student game for the Dive
1:14
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Relighting of a point based 3D Model: Example Aachen Cathedral
1:13
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Point Based Rendering: Kaiserpfalz Kaiserswerth
0:32
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Point Based Rendering: Aachen Cathedral
1:34
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360 Degree Panorama Flight inside of the Aachen Cathedral
1:57
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Point Based Rendering of the Kaiserpfalz in Kaiserswerth
0:34
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Lasers - A VR Puzzle Game - Practical Course SS14
2:28
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Riftblade - Practical Course SS14
2:57
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A Framework for Vision-based Mobile AR Applications
2:03
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The Design of a Segway AR-Tactile Navigation System
3:00
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Dynamic Tiling Display: Building an Interactive Display Surface using Multiple Mobile Devices
3:29
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Interactive Modeling by Procedural High-Level Primitives
9:02
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Linear Analysis of Nonlinear Constraints for Interactive Geometric Modeling
2:57
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Improving Image-Based Localization by Active Correspondence Search
0:57
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ProFi: Design and Evaluation of a Product Finder in a Supermarket Scenario
1:16
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Geometry Seam Carving
3:06
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Evaluation of a Mobile Projector based Indoor Navigation Interface
3:13
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SPAG RollerCoaster for Oculus Rift - Student Project
3:51
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GeometryTD - Game Programming WS 13
3:05
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Efficient Enforcement of Hard Articulation Constraints in the Presence of Closed Loops and Contacts
5:52
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Super Smash Panda - Game Programming SS14
1:33
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Arcade Racer - Practical Course WS13
0:54
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Angry Nerds Physics Engine - Game Programming WS13
0:54
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Shadow Game - Practical Course WS13
0:55
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Tricky Trike Trials on the Oculus Rift
4:49
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Procedural Interpolation of Historical City Maps
5:25
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Point Based Rendering of the Aachen Cathedral
1:34
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Blokus - Practical Course WS10
7:11
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Harbor Pursuit - Practical Course WS12
1:51
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Portal - Practical Course SS11
1:31
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Rotor - Practical Course WS11
1:34
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Zombie Game - Game Programming WS11
1:19
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Procedural Planet - Game Programming WS11
1:32
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Ocean Simulation - Game Programming WS11
0:30
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Rover 9000 - Practical Course WS12
2:31
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Jump n Run Doodle - GameProgramming WS11
1:02
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Miniature Madness - Practical Course WS12
2:31
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Water Simulation - Game Programming WS11
0:45
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The Mole Project - Practical Course SS13
1:09
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Virtual Aachen time-lapse
0:45