James Addison
shapeshifting machines
5:51
James Addison
Fill tool for ANSI paint
1:52
James Addison
Ascii & ansi dom rendering engine
0:15
James Addison
Route editor - developer update
5:55
James Addison
Game route builder
3:18
James Addison
Silicon Jungle - Collectables & Death
1:04
James Addison
Silicon Jungle - There be mages
1:05
James Addison
Silicon Jungle - Speedrun
0:27
James Addison
Silicon Jungle - Jump Affordances
0:46
James Addison
Silicon Jungle: Ground Snap
1:29
James Addison
Silicon Jungle - Wall push chaining
0:50
James Addison
Vault cancelling
1:01
James Addison
Silicon Jungle - Respawn Jump
0:06
James Addison
Silicon Jungle: The Infinite Dream Machine
1:24
James Addison
Raycasting engine with spritesheets.
2:14
James Addison
Content type creation in Spaces
3:43
James Addison
Pixel art vault hosted on Spaces
0:51
James Addison
Dynamic schema generation for Spaces
1:47
James Addison
Directional sprites in a racasting engine
1:35
James Addison
Social posts in a collaborative workspace
3:07
James Addison
Collaborative articles content preview
2:55
James Addison
Creating collaborative social spaces and resources
1:37
James Addison
Collaborative resources in social spaces
2:28
James Addison
Collaborative article editing, online indicators
1:20
James Addison
Collaborative level editor
4:21
James Addison
Collaborative article editing
1:49
James Addison
Collaborative level editor, pencil and bucket tool, routes.
2:15
James Addison
OT collaborative editing of Raycast levels multplayer
2:07
James Addison
Raycasting engine, multi-levels.
0:19
James Addison
Raycasting engine - jumping and sprite culling
0:28
James Addison
Multiplayer online raycasting
0:28
James Addison
Canvas based raycasting engine
0:29
James Addison
Emotion recognition using Affectiva
0:38
James Addison
Talent markets
0:28
James Addison
Showreel
1:07
James Addison
Responsive bubble chart Dj.js
0:24
James Addison
Assorted prototypes
0:34
James Addison
2d Inverse kinematics
0:42
James Addison
Shaders
0:17
James Addison
Dungeon generation II
0:25
James Addison
Voxel engines
0:18
James Addison
Marching squares
0:18
James Addison
Cellular automata, N life
0:18
James Addison
Procedural dungeon generation
0:18
James Addison
Binary space partitioning
0:18
James Addison
Weighted rooms in drunkard walk
0:18
James Addison
Weighted drunkard walk
0:18
James Addison
Drunkard walk
0:18
James Addison
Website prototype
0:25
James Addison
Grapple dash - 48 Hour game jam
0:49
James Addison
Polycryst game
0:33
James Addison
Animation curves in canvas
0:16
James Addison
Polycryst game
0:05
James Addison
Palette game made in 48 hours at the NSI game jam.
0:26
James Addison
Grapple platformer
0:49
James Addison
Puppeteer game jam - 24 Hours.
1:03
James Addison
5 day platformer prototype.
1:00
James Addison
Health havoc
0:44