shapeshifting machines
James Addison
shapeshifting machines
5:51
Fill tool for ANSI paint
James Addison
Fill tool for ANSI paint
1:52
Ascii & ansi dom rendering engine
James Addison
Ascii & ansi dom rendering engine
0:15
Route editor - developer update
James Addison
Route editor - developer update
5:55
Game route builder
James Addison
Game route builder
3:18
Silicon Jungle - Collectables & Death
James Addison
Silicon Jungle - Collectables & Death
1:04
Silicon Jungle - There be mages
James Addison
Silicon Jungle - There be mages
1:05
Silicon Jungle - Speedrun
James Addison
Silicon Jungle - Speedrun
0:27
Silicon Jungle - Jump Affordances
James Addison
Silicon Jungle - Jump Affordances
0:46
Silicon Jungle: Ground Snap
James Addison
Silicon Jungle: Ground Snap
1:29
Silicon Jungle - Wall push chaining
James Addison
Silicon Jungle - Wall push chaining
0:50
Vault cancelling
James Addison
Vault cancelling
1:01
Silicon Jungle - Respawn Jump
James Addison
Silicon Jungle - Respawn Jump
0:06
Silicon Jungle: The Infinite Dream Machine
James Addison
Silicon Jungle: The Infinite Dream Machine
1:24
Raycasting engine with spritesheets.
James Addison
Raycasting engine with spritesheets.
2:14
Content type creation in Spaces
James Addison
Content type creation in Spaces
3:43
Pixel art vault hosted on Spaces
James Addison
Pixel art vault hosted on Spaces
0:51
Dynamic schema generation for Spaces
James Addison
Dynamic schema generation for Spaces
1:47
Directional sprites in a racasting engine
James Addison
Directional sprites in a racasting engine
1:35
Social posts in a collaborative workspace
James Addison
Social posts in a collaborative workspace
3:07
Collaborative articles content preview
James Addison
Collaborative articles content preview
2:55
Creating collaborative social spaces and resources
James Addison
Creating collaborative social spaces and resources
1:37
Collaborative resources in social spaces
James Addison
Collaborative resources in social spaces
2:28
Collaborative article editing, online indicators
James Addison
Collaborative article editing, online indicators
1:20
Collaborative level editor
James Addison
Collaborative level editor
4:21
Collaborative article editing
James Addison
Collaborative article editing
1:49
Collaborative level editor, pencil and bucket tool, routes.
James Addison
Collaborative level editor, pencil and bucket tool, routes.
2:15
OT collaborative editing of Raycast levels multplayer
James Addison
OT collaborative editing of Raycast levels multplayer
2:07
Raycasting engine, multi-levels.
James Addison
Raycasting engine, multi-levels.
0:19
Raycasting engine - jumping and sprite culling
James Addison
Raycasting engine - jumping and sprite culling
0:28
Multiplayer online raycasting
James Addison
Multiplayer online raycasting
0:28
Canvas based raycasting engine
James Addison
Canvas based raycasting engine
0:29
Emotion recognition using Affectiva
James Addison
Emotion recognition using Affectiva
0:38
Talent markets
James Addison
Talent markets
0:28
Showreel
James Addison
Showreel
1:07
Responsive bubble chart Dj.js
James Addison
Responsive bubble chart Dj.js
0:24
Assorted prototypes
James Addison
Assorted prototypes
0:34
2d Inverse kinematics
James Addison
2d Inverse kinematics
0:42
Shaders
James Addison
Shaders
0:17
Dungeon generation II
James Addison
Dungeon generation II
0:25
Voxel engines
James Addison
Voxel engines
0:18
Marching squares
James Addison
Marching squares
0:18
Cellular automata, N life
James Addison
Cellular automata, N life
0:18
Procedural dungeon generation
James Addison
Procedural dungeon generation
0:18
Binary space partitioning
James Addison
Binary space partitioning
0:18
Weighted rooms in drunkard walk
James Addison
Weighted rooms in drunkard walk
0:18
Weighted drunkard walk
James Addison
Weighted drunkard walk
0:18
Drunkard walk
James Addison
Drunkard walk
0:18
Website prototype
James Addison
Website prototype
0:25
Grapple dash - 48 Hour game jam
James Addison
Grapple dash - 48 Hour game jam
0:49
Polycryst game
James Addison
Polycryst game
0:33
Animation curves in canvas
James Addison
Animation curves in canvas
0:16
Polycryst game
James Addison
Polycryst game
0:05
Palette game made in 48 hours at the NSI game jam.
James Addison
Palette game made in 48 hours at the NSI game jam.
0:26
Grapple platformer
James Addison
Grapple platformer
0:49
Puppeteer game jam - 24 Hours.
James Addison
Puppeteer game jam - 24 Hours.
1:03
5 day platformer prototype.
James Addison
5 day platformer prototype.
1:00
Health havoc
James Addison
Health havoc
0:44