microwerx
A random collage of stuff in 9Front (Plan 9)
3:19
microwerx
Cellular automata making boxes (rule 432 and 370)
2:13
microwerx
Working on the Mandelbrot program in Plan 9 (9Front)
0:45
microwerx
Collisions with signed distance functions
1:00
microwerx
Drawing a 2D graph using DOT on the Mega65.
0:18
microwerx
Flame F/X DOS Fire Program
1:48
microwerx
FM OPL3 Simple Sequencer for DOS
2:22
microwerx
The OPL Lives!
0:07
microwerx
MEGA65 Quick Music Test
0:38
microwerx
Scalable Spherical Harmonics Hierarchies (WSCG 2020)
16:15
microwerx
Ludum Dare 46 Atlantoid Plantoid
5:45
microwerx
microwerx Live Stream
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:41:25
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:33:50
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:36:05
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:32:29
microwerx
Using FLTK with XCode and Homebrew
7:52
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:32:02
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:33:11
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:34:42
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:26:22
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:33:53
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:30:09
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:30:16
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:32:30
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:21:37
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:31:23
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:27:23
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:34:01
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:33:59
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:31:27
microwerx
CS 484/684 Computer Graphics Fundamentals
1:38:57
microwerx
Applying ZeroMQ to Realtime Global Illumination Rendering (Fast Forward Presentation I3D 2019)
1:01
microwerx
Fish Food
2:50
microwerx
Barnyard Fun Demonstration
2:09
microwerx
CS 482 Lattice Boltzmann Methods
7:24
microwerx
CS 481 Shadows
24:57
microwerx
CS 482 Springy Meshes
15:42
microwerx
CS 481 Real-time Rendering
15:08
microwerx
Aurora Test Render
2:54
microwerx
CS 482 - Springs
18:36
microwerx
CS 482 Fluid Simulation
19:34
microwerx
CS 481 Global Illumination
17:52
microwerx
CS 482 Particle Choreography
14:07
microwerx
CS 481 Closest Hit Shaders and BRDFs
21:28
microwerx
CS 481 Any Hit Shaders, Shadows, and Participating Media
12:27
microwerx
CS 482 Particle Systems
16:55
microwerx
CS 482 Collisions
23:15
microwerx
CS 481 Miss Shaders and Sky Models
18:52
microwerx
CS 481 Ray Tracing
19:31
microwerx
CS 482 How Simulations Work
10:56
microwerx
Computer Graphics Crash Course
36:46
microwerx
The Rendering Equation
2:47
microwerx
Collision Detection with Signed Distance Functions and Support Mappings Initial Results
0:14
microwerx
LibXOR Color Model
1:10
microwerx
Spinning Box using Euler Angle Interpolation show Gimbal Lock
0:04
microwerx
Fluxions Physically Based Shader Test (without shadows)
1:25
microwerx
Fluxions Physically Based Shader Test (with shadows)
1:20
microwerx
Approximating the Fire Flicker Effect Using Local Dynamic Radiance Maps
2:33
microwerx
Hosek-Wilkie Sky Model (turbidity 4, albedo 0.5) Cube Map
0:15
microwerx
Hosek-Wilkie Physically Based Sky Model (turbidity 4, albedo 0.5)
0:15