A random collage of stuff in 9Front (Plan 9)
microwerx
A random collage of stuff in 9Front (Plan 9)
3:19
Cellular automata making boxes (rule 432 and 370)
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Cellular automata making boxes (rule 432 and 370)
2:13
Working on the Mandelbrot program in Plan 9 (9Front)
microwerx
Working on the Mandelbrot program in Plan 9 (9Front)
0:45
Collisions with signed distance functions
microwerx
Collisions with signed distance functions
1:00
Drawing a 2D graph using DOT on the Mega65.
microwerx
Drawing a 2D graph using DOT on the Mega65.
0:18
Flame F/X DOS Fire Program
microwerx
Flame F/X DOS Fire Program
1:48
FM OPL3 Simple Sequencer for DOS
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FM OPL3 Simple Sequencer for DOS
2:22
The OPL Lives!
microwerx
The OPL Lives!
0:07
MEGA65 Quick Music Test
microwerx
MEGA65 Quick Music Test
0:38
Scalable Spherical Harmonics Hierarchies (WSCG 2020)
microwerx
Scalable Spherical Harmonics Hierarchies (WSCG 2020)
16:15
Ludum Dare 46 Atlantoid Plantoid
microwerx
Ludum Dare 46 Atlantoid Plantoid
5:45
microwerx Live Stream
microwerx
microwerx Live Stream
CS F484 F684 Computer Graphics Fundamentals
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:41:25
CS F484 F684 Computer Graphics Fundamentals
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:33:50
CS F484 F684 Computer Graphics Fundamentals
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:36:05
CS F484 F684 Computer Graphics Fundamentals
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:32:29
Using FLTK with XCode and Homebrew
microwerx
Using FLTK with XCode and Homebrew
7:52
CS F484 F684 Computer Graphics Fundamentals
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:32:02
CS F484 F684 Computer Graphics Fundamentals
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:33:11
CS F484 F684 Computer Graphics Fundamentals
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:34:42
CS F484 F684 Computer Graphics Fundamentals
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:26:22
CS F484 F684 Computer Graphics Fundamentals
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:33:53
CS F484 F684 Computer Graphics Fundamentals
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:30:09
CS F484 F684 Computer Graphics Fundamentals
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:30:16
CS F484 F684 Computer Graphics Fundamentals
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:32:30
CS F484 F684 Computer Graphics Fundamentals
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:21:37
CS F484 F684 Computer Graphics Fundamentals
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:31:23
CS F484 F684 Computer Graphics Fundamentals
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:27:23
CS F484 F684 Computer Graphics Fundamentals
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:34:01
CS F484 F684 Computer Graphics Fundamentals
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:33:59
CS F484 F684 Computer Graphics Fundamentals
microwerx
CS F484 F684 Computer Graphics Fundamentals
1:31:27
CS 484/684 Computer Graphics Fundamentals
microwerx
CS 484/684 Computer Graphics Fundamentals
1:38:57
Applying ZeroMQ to Realtime Global Illumination Rendering (Fast Forward Presentation I3D 2019)
microwerx
Applying ZeroMQ to Realtime Global Illumination Rendering (Fast Forward Presentation I3D 2019)
1:01
Fish Food
microwerx
Fish Food
2:50
Barnyard Fun Demonstration
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Barnyard Fun Demonstration
2:09
CS 482 Lattice Boltzmann Methods
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CS 482 Lattice Boltzmann Methods
7:24
CS 481 Shadows
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CS 481 Shadows
24:57
CS 482 Springy Meshes
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CS 482 Springy Meshes
15:42
CS 481 Real-time Rendering
microwerx
CS 481 Real-time Rendering
15:08
Aurora Test Render
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Aurora Test Render
2:54
CS 482 - Springs
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CS 482 - Springs
18:36
CS 482 Fluid Simulation
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CS 482 Fluid Simulation
19:34
CS 481 Global Illumination
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CS 481 Global Illumination
17:52
CS 482 Particle Choreography
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CS 482 Particle Choreography
14:07
CS 481 Closest Hit Shaders and BRDFs
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CS 481 Closest Hit Shaders and BRDFs
21:28
CS 481 Any Hit Shaders, Shadows, and Participating Media
microwerx
CS 481 Any Hit Shaders, Shadows, and Participating Media
12:27
CS 482 Particle Systems
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CS 482 Particle Systems
16:55
CS 482 Collisions
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CS 482 Collisions
23:15
CS 481 Miss Shaders and Sky Models
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CS 481 Miss Shaders and Sky Models
18:52
CS 481 Ray Tracing
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CS 481 Ray Tracing
19:31
CS 482 How Simulations Work
microwerx
CS 482 How Simulations Work
10:56
Computer Graphics Crash Course
microwerx
Computer Graphics Crash Course
36:46
The Rendering Equation
microwerx
The Rendering Equation
2:47
Collision Detection with Signed Distance Functions and Support Mappings Initial Results
microwerx
Collision Detection with Signed Distance Functions and Support Mappings Initial Results
0:14
LibXOR Color Model
microwerx
LibXOR Color Model
1:10
Spinning Box using Euler Angle Interpolation show Gimbal Lock
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Spinning Box using Euler Angle Interpolation show Gimbal Lock
0:04
Fluxions Physically Based Shader Test (without shadows)
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Fluxions Physically Based Shader Test (without shadows)
1:25
Fluxions Physically Based Shader Test (with shadows)
microwerx
Fluxions Physically Based Shader Test (with shadows)
1:20
Approximating the Fire Flicker Effect Using Local Dynamic Radiance Maps
microwerx
Approximating the Fire Flicker Effect Using Local Dynamic Radiance Maps
2:33
Hosek-Wilkie Sky Model (turbidity 4, albedo 0.5) Cube Map
microwerx
Hosek-Wilkie Sky Model (turbidity 4, albedo 0.5) Cube Map
0:15
Hosek-Wilkie Physically Based Sky Model (turbidity 4, albedo 0.5)
microwerx
Hosek-Wilkie Physically Based Sky Model (turbidity 4, albedo 0.5)
0:15