Tim Wetzel
3ds Max: Solving the Smoothing & UV problem
3:34
Tim Wetzel
WhiteBoxing in Maya
24:44
Tim Wetzel
WhiteBoxing in Unreal
21:55
Tim Wetzel
Creating Unreal Project
2:32
Tim Wetzel
Project Folders in Maya
6:30
Tim Wetzel
Creating a Turntable Playblast in Maya
3:36
Tim Wetzel
Custom Grass Sway in Unity from Maya
7:13
Tim Wetzel
Creating a Build in Unity
4:14
Tim Wetzel
Maya to Unity - Part 2
15:06
Tim Wetzel
Maya Models to Unity - Part 1
13:21
Tim Wetzel
Unity Terrain for 2018.2 or Older
34:16
Tim Wetzel
Maya: Render Rotations and Playblasts
23:48
Tim Wetzel
MAYA - Basic Polygon Modeling Part 6: Combine & Bridge
5:55
Tim Wetzel
MAYA - Basic Polygon Modeling Part 5: Bevel
3:36
Tim Wetzel
MAYA - Basic Polygon Modeling Part 4: Target Weld & Merge
4:58
Tim Wetzel
MAYA - Basic Polygon Modeling Part 3: MultiCut
5:27
Tim Wetzel
MAYA - Basic Polygon Modeling Part 2: Connect
3:12
Tim Wetzel
MAYA - Basic Polygon Modeling Part 1: Extrude
9:08
Tim Wetzel
Maya & Mudbox: Stone Block
31:44
Tim Wetzel
Maya: Solving the Smoothing & UV problem
1:50
Tim Wetzel
Maya: Modeling round holes in sphere
7:50
Tim Wetzel
Maya: Camera Match
18:46
Tim Wetzel
MAYA: Textures with Arnold part 2
14:29
Tim Wetzel
MAYA: Textures with Arnold part 1
12:01
Tim Wetzel
MAYA: Arnold Still Image Renders
4:14
Tim Wetzel
Maya: UVs for a Chair - UV Toolkit.
8:51
Tim Wetzel
NURBS to Polygons
4:44
Tim Wetzel
Wetzel DemoReel 2018
1:18
Tim Wetzel
Tutorial: 3ds max Spline IK - Part 1
14:24
Tim Wetzel
Tutorial: 3ds max Spline IK - Part 2
9:29
Tim Wetzel
Tutorial: 3ds Max Morpher Modifier - Part 2, with a character.
25:55
Tim Wetzel
Tutorial: 3ds Max Morpher Modifier - Part 1
9:12