Matt MirrorFish
CEDARS - generative modular ambient performance
1:56
Matt MirrorFish
I'm Starting A New Channel! (And pausing this one)
2:59
Matt MirrorFish
Scriptable Cookbook: Damage Type System With ScriptableObject Enums (Unity Tutorial)
8:16
Matt MirrorFish
Stop Using Singletons With Runtime Set ScriptableObjects (Unity Tutorial)
12:34
Matt MirrorFish
Endless Runner: Track Spawning With Events (Unity Tutorial)
6:51
Matt MirrorFish
Endless Runner: Floating Origin: Solve Long Distance Glitches (Unity3D Tutorial)
7:20
Matt MirrorFish
Endless Runner: Procedural Track Generation (Unity Tutorial)
14:37
Matt MirrorFish
Scriptable Cookbook: Scriptable Object Variables and Actions
15:05
Matt MirrorFish
Low Res Pixelated Rendering In Unity (Tutorial)
5:55
Matt MirrorFish
Procedural Generation Basics: Randomize Scale (Creating Random Rocks Tutorial)
7:26
Matt MirrorFish
Unity Recorder - Highest Quality Export Technique (Tutorial)
7:42
Matt MirrorFish
Dead Cities 002: Realtime Animation (Behind The Scenes / Unity3D Tutorial)
6:26
Matt MirrorFish
Dead Cities 002: Souls Entering The Necropolis (Realtime Animation and Generative Music)
4:17
Matt MirrorFish
Procedural Generation For Scene Colors (Tutorial)
6:09
Matt MirrorFish
Generating Color Palettes With ScriptableObjects (Unity Tutorial)
18:07
Matt MirrorFish
Random Colors And Materials In Unity (Procedural Generation Basics Tutorial)
10:59
Matt MirrorFish
I Made A Weird AI Art Game In 7 Days
13:08
Matt MirrorFish
Procedural City Generation Tips (Unity3D C# Tutorial)
10:50
Matt MirrorFish
How To Generate Random 3D Buildings In Unity
7:09
Matt MirrorFish
Block Landscape Generation With Perlin Noise In Unity3D (Tutorial)
11:12
Matt MirrorFish
Procedural City Generation In Unity 2019.2
9:33
Matt MirrorFish
Game Dev Plays: Wilmot's Warehouse (game designer let's play)
16:04
Matt MirrorFish
How To Combine Meshes: Unity Procedural Generation Optimization Tutorial In c#
14:17
Matt MirrorFish
Game Dev Plays: Dicey Dungeons (Gameshow roguelike / roguelite by Terry Cavanagh)
13:57
Matt MirrorFish
Unity Procedural Forest: Procedural Generation Basics (C# Programming Tutorial)
7:47
Matt MirrorFish
Game Dev Plays: Kind Words (lo fi chill beats to write to)
7:58
Matt MirrorFish
Setting A Random Seed In Unity3d : Procedural Generation (C# Game Development Programming Tutorial)
8:07
Matt MirrorFish
Procedural Generation Basics: Position Variation [Unity3D C# Tutorial]
5:31
Matt MirrorFish
Procedural Generation Basics: Spawn A Grid In C# [Unity Tutorial]
7:47
Matt MirrorFish
Procedural Generation Basics: Prevent Overlap Spawns With Boxcasts In C# [Unity Tutorial]
10:59
Matt MirrorFish
Procedural Spawning With Raycasts [unity tutorial c# scripting for beginners]
7:38
Matt MirrorFish
Procedural Generation For Beginners: Randomize Rotation
4:22
Matt MirrorFish
Procedural Generation For Beginners: Randomize Object Placement
6:44
Matt MirrorFish
Procedural Generation For Beginners: Pick a Random Item from an Array
4:17
Matt MirrorFish
Strata 1.3 Update: Binary Space Partitioning, 3D Support and More!
10:42
Matt MirrorFish
Lighting and Post-Processing in Unity 2018.3 HDRP - Alea City One Project Overview
20:56
Matt MirrorFish
Generative Audio and Music With Ableton and Unity 2018.3 for Alea City One
15:04
Matt MirrorFish
Procedural Generation w/ Unity 2018.3 HDRP, Volumetric Lighting - Alea City One Project Overview
9:36
Matt MirrorFish
Update: New Procedural Generation Projects, Questions For You and Daily Blog Announcement
10:10
Matt MirrorFish
Alea City One: Gameplay Video (My Procjam / 7DFPS 2018 Entry)
8:20
Matt MirrorFish
Making Of Dead Cities 001 - Generative & Procedural Art w/ Unity, Max/MSP, Ableton
6:46
Matt MirrorFish
Dead Cities 001 - Floorplans for Dead Cities - Generative Art and Music With Max/MSP and Unity
4:40
Matt MirrorFish
Strata 1.2 Update: Perlin Noise, Cave Digging Random Walk and More!
8:09
Matt MirrorFish
Procedural Generation for 2D Tilemaps in Strata 1.1
7:23
Matt MirrorFish
Procedural 3D Platformer Prototype
8:09
Matt MirrorFish
3D Level Generation From 2D Tilemaps
5:27
Matt MirrorFish
Chance Tiles: Adding Additional Variation To Procedural Tilemap 2D Level Generation In Unity
10:57
Matt MirrorFish
Setup Guide for Strata Easy 2D Level Generator For Unity
32:25
Matt MirrorFish
Overview of Strata Easy 2D Level Generator For Unity
10:14
Matt MirrorFish
LudumDare39 Skelly Zone
3:40
Matt MirrorFish
Monarch Black Video Devlog: April '16
9:54
Matt MirrorFish
Monarch Black: Alpha Gameplay Trailer
1:21
Matt MirrorFish
Matt MirrorFish Live Stream
Matt MirrorFish
Ludum Dare 32 Game Jam: Skull Bomb by Matt MirrorFish
2:27
Matt MirrorFish
NewbQuest: Interview w/ Steve Swink
1:32:27
Matt MirrorFish
Pollen Devlog 04/08/15
6:00
Matt MirrorFish
NewbQuest Ep 5: Interview w/ Kellee Santiago
53:52
Matt MirrorFish
NewbQuest Ep. 4: Fract OSC Designer Richard Flanagan Interview
55:01
Matt MirrorFish
NewbQuest Ep.3: Tarn Adams, Game Designer and Developer of Dwarf Fortress
1:17:26
Matt MirrorFish
NewbQuest Ep.2: Shawn Allen, Game Designer and Artist for Treachery in BeatDown City
1:09:41
Matt MirrorFish
NewbQuest Ep.1: Noel Berry, Game Designer, Developer of Skytorn
45:50
Matt MirrorFish
Newbquest Dev Blog 5: Simple 3d Procedural Level Generation, Physics Based Weapons
5:20
Matt MirrorFish
Newbquest Dev Blog 4: Shields and Ammo
10:16
Matt MirrorFish
Newbquest Dev Blog 3: Health System & New Music System
8:12
Matt MirrorFish
Newbquest Dev Blog 2: Butterfly Prototype Game Design & Concept Music
7:11
Matt MirrorFish
Newbquest Dev Blog 1: Butterfly Prototype Intro
6:09