The game theory behind Shovel Knight - Game Review
RoninOwl
The game theory behind Shovel Knight - Game Review
20:10
Concentration & Attention - What is it and how we are being distracted
RoninOwl
Concentration & Attention - What is it and how we are being distracted
10:42
Process Analyst discusses: The madness of parking lots
RoninOwl
Process Analyst discusses: The madness of parking lots
8:05
Operant Conditioning - What is it? And was Bill Murray wrong?
RoninOwl
Operant Conditioning - What is it? And was Bill Murray wrong?
13:24
Tutorial Review - Episode 2.0: DARK SOULS * the character creation
RoninOwl
Tutorial Review - Episode 2.0: DARK SOULS * the character creation
10:02
Tutorial Review - Episode 1: SEKIRO * Game Design Analysis
RoninOwl
Tutorial Review - Episode 1: SEKIRO * Game Design Analysis
19:40
Learning Technique - How I learn and remember stuff
RoninOwl
Learning Technique - How I learn and remember stuff
15:01
Process Analyst discusses: "Doing things for the next one"
RoninOwl
Process Analyst discusses: "Doing things for the next one"
4:49
Learning and Motivation - Or how to enjoy learning Japanese - Part 2/ 2
RoninOwl
Learning and Motivation - Or how to enjoy learning Japanese - Part 2/ 2
9:35
Learning and Motivation - Or how to enjoy learning Japanese - Part 1 / 2
RoninOwl
Learning and Motivation - Or how to enjoy learning Japanese - Part 1 / 2
10:30
Survivorship Bias - Why not everybody can win
RoninOwl
Survivorship Bias - Why not everybody can win
12:13
Body Language - part 2: Head Movement
RoninOwl
Body Language - part 2: Head Movement
10:46
Doodles: Why and how they are made + Speed Drawing in BlackInk
RoninOwl
Doodles: Why and how they are made + Speed Drawing in BlackInk
17:07
Game Review: Agents of Mayhem - What's with the Randomness?
RoninOwl
Game Review: Agents of Mayhem - What's with the Randomness?
16:25
Gamblers Fallacy - Misunderstanding, Explanation, Musing
RoninOwl
Gamblers Fallacy - Misunderstanding, Explanation, Musing
8:05
Body language - Part 1: Definition, Baseline and Context
RoninOwl
Body language - Part 1: Definition, Baseline and Context
9:00
Challenge and Enjoyment: Or how to boost fun - Part 2: Psychological Needs
RoninOwl
Challenge and Enjoyment: Or how to boost fun - Part 2: Psychological Needs
12:49
Firefox Fundraiser: You're doing it wrong ☆ My thoughts about
RoninOwl
Firefox Fundraiser: You're doing it wrong ☆ My thoughts about
12:13
Challenge and Enjoyment: Or how to boost fun - Part 1 (Abuhamdeh & Csikszentmihalyi)
RoninOwl
Challenge and Enjoyment: Or how to boost fun - Part 1 (Abuhamdeh & Csikszentmihalyi)
6:59
Motivation: What moves us, and why? (Self-Determination Theory)
RoninOwl
Motivation: What moves us, and why? (Self-Determination Theory)
5:07