RoninOwl
The game theory behind Shovel Knight - Game Review
20:10
RoninOwl
Concentration & Attention - What is it and how we are being distracted
10:42
RoninOwl
Process Analyst discusses: The madness of parking lots
8:05
RoninOwl
Operant Conditioning - What is it? And was Bill Murray wrong?
13:24
RoninOwl
Tutorial Review - Episode 2.0: DARK SOULS * the character creation
10:02
RoninOwl
Tutorial Review - Episode 1: SEKIRO * Game Design Analysis
19:40
RoninOwl
Learning Technique - How I learn and remember stuff
15:01
RoninOwl
Process Analyst discusses: "Doing things for the next one"
4:49
RoninOwl
Learning and Motivation - Or how to enjoy learning Japanese - Part 2/ 2
9:35
RoninOwl
Learning and Motivation - Or how to enjoy learning Japanese - Part 1 / 2
10:30
RoninOwl
Survivorship Bias - Why not everybody can win
12:13
RoninOwl
Body Language - part 2: Head Movement
10:46
RoninOwl
Doodles: Why and how they are made + Speed Drawing in BlackInk
17:07
RoninOwl
Game Review: Agents of Mayhem - What's with the Randomness?
16:25
RoninOwl
Gamblers Fallacy - Misunderstanding, Explanation, Musing
8:05
RoninOwl
Body language - Part 1: Definition, Baseline and Context
9:00
RoninOwl
Challenge and Enjoyment: Or how to boost fun - Part 2: Psychological Needs
12:49
RoninOwl
Firefox Fundraiser: You're doing it wrong ☆ My thoughts about
12:13
RoninOwl
Challenge and Enjoyment: Or how to boost fun - Part 1 (Abuhamdeh & Csikszentmihalyi)
6:59
RoninOwl
Motivation: What moves us, and why? (Self-Determination Theory)
5:07