@justinbeam4233

ABSOLUTELY TRUE! my pc is full of tutorial projects and unfinished games that i started without proper direction (GDD). Finally working on a tiny touch to move/interact mobile game for kids. Simple as it is, i started the project understanding that this simple game is going to be at least 3 months of weekends to get it finished

@jaulloa21

The problem is breaking your game down to single mechanics then implementing them all together

@slavaukharikkim4833

Wow! It's simple things, but it's work! Thanks!

@majesticchicken3213

Thanks, really need this, started learning unity 2 years ago but gave up because It seems that I have no progress

@TheKr0ckeR

Thats cool suggestion. One thing that bothers me is; For example i am going to create an inventory system myself but i know there are much better ways of creating it and for that reason, I try to find best inventory video & implement it my game. How to handle with that? Stressing out that someone already made it better and has a tutorial on the internet. 

For example, I know how Object Pooling logic works but as i watched your Object Pool video and implemented exactly same version of it. Didnt use mine.

Btw blog post link in the comment doesnt work for me

@OneWheelStudio

Blog Post for those interested ;) https://onewheelstudio.com/blog/2023/2/26/tutorial-hell-why-youre-there-and-how-to-get-out

@user-mu2du3np7d

Can someone give detailed examples of such small game with single mechanic in it?
Because I'm stuck right in this f**king place, and i really can't imagine, what i need to do, to call this -- a game with single mechanic ((