The problem is breaking your game down to single mechanics then implementing them all together
Wow! It's simple things, but it's work! Thanks!
Thanks, really need this, started learning unity 2 years ago but gave up because It seems that I have no progress
Thats cool suggestion. One thing that bothers me is; For example i am going to create an inventory system myself but i know there are much better ways of creating it and for that reason, I try to find best inventory video & implement it my game. How to handle with that? Stressing out that someone already made it better and has a tutorial on the internet. For example, I know how Object Pooling logic works but as i watched your Object Pool video and implemented exactly same version of it. Didnt use mine. Btw blog post link in the comment doesnt work for me
Blog Post for those interested ;) https://onewheelstudio.com/blog/2023/2/26/tutorial-hell-why-youre-there-and-how-to-get-out
Can someone give detailed examples of such small game with single mechanic in it? Because I'm stuck right in this f**king place, and i really can't imagine, what i need to do, to call this -- a game with single mechanic ((
@justinbeam4233