@milen64

"Well, I don't suppose you're buying this drama" HAH that's just gold. 
Love the series! Learning a lot. I have a decent background in physics and programming but combining the two would've been very hard without you so keep up the good work! Loving it!!!

@naraksama3903

I had a hard time understanding your multicurve function, but now I get it. It's basically: start at point 0, calculate the mid of the next two points (1 and 2). Create a loop for t for quadraticBezier(0, 1, mid, t, pFinal). At the end of the iteration, the mid point is the new starting point (0 = mid).

@jgcooper

if you rearrange the terms it becomes really easy to understand the formula, and thus to extrapolate it to use more control points (probably as many as you like), and even to automate it as a for loop fed with an array of points.  
allow me to illustrate the reordered terms:  

Bezier ( a, b, c, v ){  // a b c are points, v is the interpolation value

    w = 1 - v;

    result = a * (w*w)
               + b * (w*v) * 2
               + c  * (v*v);

}


Bezier ( a, b, c, d, v ){  // a b c d are points, v is the interpolation value

    w = 1 - v;

    result = a * (w*w*w)
               + b * (w*w*v) * 3
               + c * (w*v*v) * 3
               + d  * (v*v*v);

}


Bezier ( a, b, c, d, e, v ){  // a b c d e, are points, v is the interpolation value

    w = 1 - v;

    result = a * (w*w*w*w)
               + b * (w*w*w*v) * 4
               + c * (w*w*v*v) * 4
               + d * (w*v*v*v) * 4
               + e  * (v*v*v*v);

}

and so on, it's easy to see how this could be automated into a generalized function with n points

@World_Theory

I'd love to know how to find any points of intersection (accurately) of two different Bézier curves. And also of different types of paths, such as arcs, lines. (Intersections between all type, not just intersections between the same types.)

Finding the points of intersection is an important step in adding and subtracting shapes without relying on clips and masks. (The stroke of two shapes may acquire strange effects if someone relies on clips and masks.)

@johnconley4955

You are really good, like watching NETFLIX, I can't stop watching and coding. My lesson fav so far ? Edge handling......not the springs(!), though I had to do them

@jim0_o

10:10 I really want to know the difference of your function and the canvas function. is it just run with more iterations or with more detailed numbers, are canvas functions run differently than custom JavaScript functions?

@johnconley4955

You are amazing Keith

@henrmota

Your videos are pure gold!

@angelhdzdev

I am deeply thankful for this! Blessings!

@begrateful3405

Did you wrote a paper about this because i really wanna use it in my bachelorthesis about curves in gamedevelopment

@zaibaas20

Can we calculate control points with start and end point given ? I want to draw a curve with certain given inclination every time for any given start & end points

@goikk6904

You are my hero 😍 Thank you for the video 💪

@nicolaigd9137

Thanks for making this video! I'm wondering, is it possible to keep the curve on every point when calculating a multicurve? The formula in the start of the video doesn't work then (the curves don't line up properly).

@LeonardLew

Very useful.

@berdgg

You are a true hero

@Chris-oh9im

You made my day! Thanks a lot!

@hassefax2103

Legend!

@FerchoNossa

javascript :) ... absolute useful man. thanks

@CykPykMyk

I love you, liked and subbed

@trungma6846

You make my day. :)