Never knew about local view. This changes so much. No more hide and unhide. Thank you so much!
Finally someone who unwraps something more complex. Very interesting video. Thanks! Subscribed
Man im so happy that i find this chanel, in like 2 videos you resolved a big amount of problems that i use to have and make my workflow more simple. Thanks <3
THE TEXT TOOL ADDON IS THE BEST! if you do not got this addon is wasted of space in the uv sheet.
Blender uv master - I learned uv's in Maya, so seeing this was quite exciting with all those addons in place...
This has most of the life saving UV tips I learnt past 6 months. great vid
you the best my G
The bullet unwrap looks perfect! I will try your trick
In Blender 2.93 a checkbox "rotate" appears, which you can uncheck to prevent islands from rotation while using "pack islands"
Really great video. Found it super helpful. Thanks for making it!
That was the most interesting Blender tutorial i've ever watched (and the music was so chill)! Thank you!
thanks a lot man you just saved me in that uv packing part i was baking it with blender default uv pack and it looks trash low res in a 4k tile .
In ChamferZone's latest modelling & unwrapping tutorial, Tim, after finishing unwrapping, uses TexTool's UV Smoothing function and states that it's essential for getting the highest quality bakes. You don't make mention of this, and I was wondering if that has anything to do with your having used the Smooth modifier on your hi poly? I see that you remove it from the low poly before unwrapping, so I'm guessing not. All I know is that it changes the mesh's Autosmooth angle to 180. And one more question, if you don't mind. The Blender Bros stick to a strict policy of 1-segment-only bevels. Looking at your model, you appear to as well. Is this generally the case?
That was super useful!
Really great video! helped me a lot! really deserve more subs :)
dude holy crap thank you
thanks, very cool 🙏
This saved my butt... thank you!
This was great, thank you!
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