@MillieBee11

I feel like people are kind of missing the point, saying that BaM's redesigns are uglier.  BaM deliberately overexaggerated their designs to make their point clear.  Sure, I preferred the original squid girl, but the point of the exercise wasn't to make her more appealing, it was to show how shape language changes a design.  Of course in a real character design you could pull back on that, maybe include some more circular shapes to combine "friendly" and "speedy", but BaM was starting at level 1 and showing how one shape can exaggerate a design.

Ignore the grumbly comments, BaM.  This video has been really helpful for me and I'm sure many other artists feel the same!

@tsuyuasui2334

"Characters rarely stand in a bright white room"

Me: laughs in traditional art sketchbook

@tyler1746

"Green is gonna give you a feeling of safety"

Ah yes shrek makes me feel very safe

@MohinderPictures409

Why would your animated character be a realistic human who lives on a regular house, when he can be a yellow sponge who lives in a pineapple under the sea?


That is what my teacher once said to me.

@bramman09animates

So what I learned from this is
1. Put a bunch of shapes together to make a silhouette 
2. Make sure the silhouette has defined features to make it stand out
3. Color contrast is important on both the characters and the characters with the background 
3. Make it somewhat simplistic but not too much
4. Exaggerate poses but again not too much
5. All kinds of body types are good
6. Draw more shapes to make more interesting characters 
7. Draw line ups (with variety)
8. Use references 
9. Also good palettes
10. Story is important when going with different styles

@DeadlineBreaking

"Let's take a look at bad character design."

Me: questions every character I've ever drawn

@chaoscontrolled4131

"Red might feel dangerous and sexy."
Elmo: hi

@hypnoskales7069

“Characters rarely stand in a bright white room”

Manga artist: Yeah, about that...

@wingedcanvas

Character design is very subjective! That's so important to remember when designing.

@Sr.BulletBill

"Green is gonna give you a feeling of safety"

*Looks at Hulk

@opossumstuff3864

"Triangles give off dangerous and edgy feelings"

Phineas: MMMMMMMMMPH

@galenpemberton4382

"That's my art style-san"
Shots fired lol

@gressivekom

I feel like the redesign of the demon and human lost the whole idea of its comedic value. The original had the demon looked surprised while the human looks to the demon with a smug look as if the human managed to fool the demon. Now have the demon just focused on looking at his scroll while the human focuses on reading out loud from his book and it generates a sense of seriousness, which isn't bad at all. However, it takes away the comedic personality the original was trying to convey and plus the comedic value from the original focuses on the facial expressions, thus a full body wouldn't really be necessary. (Yes, I saw a comment that mentioned about this and I fully agreed.)

However, I felt the idea of exaggerating the body shapes of both the human and demon does help improve the drawing in some aspects. A very nice contrast between the two, nonetheless.

@god-rj5wf

A great way to make your character look dangerous is to;

A. Make them out of triangles.
B. GIVE THEM A BIG ASS SWORD.

@fallenflame1940

Red: dangerous and sexy

Mr Krabs - Hey ladies~

@_Xenias

"Color tells the story"

Manga: allow me to introduce myself

@kibbynibby

I'm a multimedia arts student and this video is literally EVERYTHING we've been studying for the first few semesters. I genuinely reference some of their philosophies because this is how it's taught to us as well, and I guess BaM makes it easier for me to remember. 

Art is genuinely subjective but I think the flak really comes from the idealism of Western animation lol. It's also important to note that these are character designs for animation. The redesigns are "improved" so that 1) it's easier to animate, 2) it's easier to advance the storyline, 3) it's easier to remember how to draw them when referenced. 

Shape language doesn't only convey personality but it's technical that we can actually reference to them when in-betweening, storyboarding, all that.

@xyIocope

"while red might feel dangerous and sexy" 

* Looks at Po from teletubbies *

@yesnt4521

"triangles give off dangerous and edgy feelings." 


the play button: e d g y  n o i s es

@blueberryboy1167

"Is your character feminine, or masculine?"

Araki: Yes.