@kamikazilucas

finally digital foundry the movie

@lorelaigilmore1866

I really like this shorter format, it keeps my attention glued the whole time

@McGregor43

It's my sleepover and I get to pick the movie

@TakiUdon

I’m glad to see you guys found similar issues with high response time on the new display.

@Leckan11

1:28:10
I love that John is of course playing Ridge Racer while the others are just playing Switch 2 launch titles. So on brand.

@tokyopinokyo

- Any final words, Oliver? - No (then delivers some final words) - classic!

@DARS_04

This video is as long as the Switch 2 battery life.

@GinaLombardi-f3o

My favorite part of the movie is when they assembled and bespoke together

@dedecoVGMDJ

a put on a full three piece suit to watch this

@ryandewerff

According to Nintendo, that wiggle in the Joycons is intentional. Without some give, it’s possible that the frame that holds the Joycons could crack when pulling the Joycons out at an angle. Giving it some wiggle ensures it’s far less likely to break

@rocketguy64

2-Hour hardware review? This right here is a major motion picture event

@TheFeyClan

2 hour in depth review with no sponsors, this is why we love DF

@Tiress-n7l

Did I already buy a Switch 2? Yes
Am I gonna watch a 2h video review from DF? Also yes

@Kraaketaer

For anyone wondering how LCD overdrive works:
Imagine your pixel is a (very simplified) car, where if you press the accelerator pedal to a given point and hold it there, it accelerates to a speed to match the pedal position, but also at a rate of acceleration matching the pedal position. (The speed is the target colour of the pixel, the pedal position is the voltage applied to the LCD pixel to open/close it for light transmission.)

Now, anyone who has driven a car knows it'll accelerate more quickly if you floor the pedal, even if you're not planning to continue driving with your foot floored. This is what overdrive does - it "aims" for a colour beyond the intended target colour of the pixel, in order to increase the rate of change, and then pulls back as it nears the actual target colour. Very simplified, it's the difference between gently accelerating to, say, 40, or flooring it and backing off the pedal as you hit 35-ish, hoping the momentum will carry you to 40 smoothly. The former is slower, smoother, and had less chance of missing the target speed, but you also might not get to your target speed before the next red light (the next frame in this increasingly elaborate metaphor). The latter will get you to 40 in time, but depending on how tightly controlled it is, you might overshoot and end up driving at 50, forcing you to slow back down. This is how LCD overdrive creates overshoot artifacts - by changing the colour of the pixel too far, past the target colour.

@KneppaH

always impressed with John Linneman and his ability to explain technical stuff without much graphical examples. (Like the part about the screen) He knows how to say it so the viewer is able to internally visualize it. This is a skill I appreciate a lot.

@drageras

There needs to be some kind of hardware agnostic API handshake to calibrate HDR automatically, otherwise it will never catch on. Having to manually adjust it for each game is a hassle for most people and they'll just skip through menus and turn it off when they see their game is dim.

@RisingStar-k9h

Regarding Arkham Knight on Switch 2, I have some exciting news: I contacted the studio who handled the Switch 1 port Turn Me Up Games and told them the game keeps crashing on me every time after just 5 minutes of play. They replied that they are actively engaged in conversations with Warner Bros. to develop a update for the Switch 2 that improves performance and visuals. I assume they are aiming to bring it on a level of the PS4 version and maybe even exceed in some areas, like resolution and loading times.

@GinaMauri-b6f

Everybody shut up, my show is on

@o1230sponge

My only frustration with the virtual game card system I've had is, why are free apps game cards? YouTube, Hulu, and Crunchyroll shouldn't need to be a gamecard. Really, any free software or game shouldn't need to be a game card. It should just be downloadable and usable on as many switches as I want at a given time.

@Falco.exe93

Gentlemans, it's crazy that you guys can have a 2h long discussion and remain as focused as you can, in tremendously good spirits and the only tangents you go into are fueled by everyone being so passionate about this stuff... It's just really good to see, among the current absolutely dreadful state of the internet. May you all have some 8 years more of happy Switch 2 testing and analysis.