@AntonioBarba_TheKaneB

this almost triggered my PTSD! I used to work as a game programmer, and the first game I worked on started from scratch, starting from, int main() and a bunch of SDK documentation. It was back in 2007 on the Nintendo DS. I learned a lot, but I wouldn't do it again, never :D

@RecordofRadio

being as old as I am, i remember having to go to the library and find books on coding tricks and things when I was like 10.  When I was a wee lad, probably about the same age, I coded a rudimentary pac-man clone in C++ and every step strengthened my skill as a coder because I had to actually work out every bit myself, for the most part.  Nowadays I've bumped into quite a few gamedev folks who simply cannot work out a problem if there's not a tutorial on youtube to help out.  So I look at my hardcore no-internet up-bringing as a blessing.  That said, I do love having an actual game engine built by others these days.

@mattwhelan13

love this idea, when I was at university I made an arena shooter from scratch in C++ and it's still the best game I've ever made

@johnhaugabook

Randomly came across this video, and hope it's not too late; but some game inspiration:
game title - Kernel Sprite,
game idea - Kernel Sprite is a binary soldier who wants to go further. At the start it's a bit. But this sprite fights for every little bit, building itself, well - bit by bit. Wants to make it to the interface. To becomes a complete retro graphic. Along the way fighting resistors, and using some simple logic to make it through the gates.

@Pymmeh

I remember stuffing a fiver into an envelope to purchase a game where you programmed robots to fight each other. All very meta for the 90s!

@bettyswunghole3310

"These ideas were nicked from (sorry...I mean 'inspired by"...)"

Love it! 🀣 Anyone with that level of honesty is OK in my book.

@eyzake

you know you want to watch it when even the algorithm recommends this, even though you are trying to focus on android dev.

@ciscornBIG

Totally here for this. I have the same dream.

@2Sor2Fig

10:15 - "This is what all makes it work. It's awfull." Truer words have never been said with the perfect mix of disdain and acceptance. Take my like, guv.

@kbsanders

Your mention of Crystal Quest led me down a nostalgic trip to discover a game I used to play as a kid but could not remember the name of called XQuest.

@GreeneThumbs

I have two ideas for traps and enemies. The first idea is shadowy enemies that are initially invincible until they come into contact with a light source, after which they become vulnerable. Maybe they could be slower than other enemies on screen, so that you have to lure them into a light source while evading other enemies. The second idea is a weapon that fires two bolts per round, where the bolts are connected to each other by a wire. You could create trip wires that could electrocute enemies, or possibly create gates to funnel enemies through. If the wire is a set length, your movement could be restricted after firing the initial bolt, until you fire the second bolt. You could also get upgrades for longer wire lengths and an increased number of bolts. Okay, I just thought of one more idea: you could have traps where a particular status or quality is applied to an enemy that moves into that space, and it could also apply to the player if they move into that space, by mistake or choice. For example, an effect that modulates movement speed, size, elemental vulnerabilities, etc.

@shirozuki_sqb

I absolutely love this kind of content πŸ™‚ Thank you, and good luck with the project!

@pedrogabrielnogueira1068

I fell here out of nowhere, and i like this.

@nathanielhale5726

I saw Factorio in your steam library, truly a man of culture. The factory must grow.

@cod3ddy74

this is nice man , i'm gonna enjoy this series

@RichardBejtlich

Thanks for this series. It’s neat getting insights into your process. πŸ‘

@tanama84

awesome classic C, great job! I love this video

@linuxrant

Props for using Kate!!! A wonderful text editor!!!!!!

@kamilziemian995

Sounds great. I will tell my students that learn C about your channel.

@baxterdevin

Great video! Since my first language was C I find this strangely nostalgic and slightly trauma inducing. Also GAME IDEA: the player is a lone triangle fighting for his freedom in the Shape Pits full of square, pentagonal and hexagonal gladiators on Planet Geom.