@mokouu

This channel is quite the gem for learning about computer graphics, not only you provide optimal code but also an effective explanation of what we want to program  and the logic to achieve it.

Honestly feels like im stealing just by watching this for free, cant wait for the next tutorial.

@Ytemeriku

2030: Creating Windows 14 in python

@Wallee580

YES YES YES YES YES YES YES!

@rogercruz1547

I like how you made chunks cubic and not tall because you can tile them vertically now and have more height than in Minecraft

@whupass

I love your style of making videos. You have adequate explanation of what you're doing but never go into too much depth that you stray away from your workflow. Really interesting to see each project start to form.

@lukagarner

I've been at this for 4 hours and I'm only 10 minutes in. absolutely insane tutorial, keep it up!

@Coloride

you dont know how useful this tutorial is and how much you have opened the barrier entry for people like me to make voxel games. thank you.

@QuickCodeSnippets

incredible work! thanks so much! its so fun to play around with your code to visualize world generation through noise

@LegoDinoMan

Just finished the entire tutorial over the course of a week. I absolutely enjoyed each second, thank you so much for creating a detailed in-depth tutorial on this topic!

@HisDivineShadow

Thank you so much for this video! Saw it drop last night and couldn't help but stay up until 1am just working on the first 10 minutes...😅

@ryozukojima

If you had told me you could program a Minecraft style voxel engine in Python and get good framerates, I'd have called you insane.  This video is insanely good.

@SuperGrimmy

I have a voxel engine with a different approach. Storing chunks in a single texture array (single byte value for the material id). This is of course using more memory adding some limitations, but it adds other possibilities like doing chunk reduction in transform and compute shaders. From the texture data I can compute all the reduced chunks into a single vbo and render all the chunks using indirect rendering. It also adds a lot of possibilities for lighting since you can step through the chunk data in the texture using bresenham to add some farily impressive lighting since you can cheaply cast rays. There are probably several other ways you can approach it. The goal was to keep things pure python (no numba) as a challenge.

@Twingamerdudes

This is the first video to get me to understand opengl.

@bloom-mania

damn you made the ambient occlusion convincing

@Huhhh0.0

Bro I just wanted to say they your channel is so underrated (I know really cliche to say this but it’s true), the things you have made have learnt me so so much. Ty for this!! ❤

@pooch2176

I really appreciate fact that you named  this video Creating Voxel Engine not Creating Minecraft. I know that it's silly to be bothered by such thing but there is a lot more in Minecraft than just destroyable blocks

@alexandrepv

Holy mother of coding... a one hour tutorial! Mate, thank you :D

@ezequiel6091

It's great that you have made a video of this because I have tried to create voxels on my own and it was never easy to do it on my own, and my level of English is low and it is difficult to understand the forums that talk about this topic.

@Hyjk87

Bro, you are the chaddesd python programmer that I've ever known! GG and thank you for sharing!

@idedary

This is an amazing tutorial. I myself am dabbling in voxel game creation, can't wait to try out these things in Rust by myself!