@PeterMilko

Indie dev here to help! ⭐PLEASE follow my new game on Kickstarter link! https://www.kickstarter.com/projects/petermilko/the-last-phoenix
►DISCORD https://discord.gg/YVqfFhV7pc
►PATREON https://www.patreon.com/sadslime
►TWITTER: https://twitter.com/PeterMilko
►DWERVE game https://dwerve.com/
►FREE ART & GAMES: https://petermilko.itch.io/
►ASEPRITE pixelart program: https://www.humblebundle.com/store/aseprite?partner=pixelpete
👕 PANICPOP clothing  https://panicpop.com/

@eggxecution

"don't rely on these numbers, what you need to rely on is your eye". Thanks a lot for this advice, I'm always worrying about the numbers every time I adjust the color I didn't realize that I should be looking at the color, not the numbers. Guess engineering really took a toll on me lol.

@GurtGobain

I'm gonna make the most oversaturated palette that anyone has ever seen

N/A

That initial tip about saturation being for less serious and more "fun" games, I didn't think of it this way, but it really opened my eyes. Awesome approach that I will surely follow.

@Baleur

5:05 this is a good point.
I recently made a striped cyan / gold rim for some sandstone desert ruin walls / floors i made a tileset of.
And let me tell you, the VERTICAL stripes look like they are cyan / sandstone, while the HORIZONTAL stripes look cyan / gold-orange.
I was literally looking at my sprite sheet going "WTF? I accidentally tinted the vertical stripes the same color as my sandstone? How did i do that?", then zoomed in and used the color picker to find it WAS the exact same gold color as the horizontal strip..

But as i moved the brush tool pixel over the vertical striped area, it literally changed hue in front of my eyes.
This is because our eyes (or rather our brains) are subject to optical illusions.
This is something we MUST take into account when making our sprites.
So it might feel really "bad" to use a DIFFERENT hue for the SAME object, depending on if its vertical / horizontal or what other colors it borders, but it IS actually necessary for the human brain to NOT get optical illusion that "changes the hue" as our brain translates the patterns.

Really really confusing stuff, if you're not aware of it.
In the beginning i was really stubborn, thinking "NO! I can NOT stray from the math! They MUST all be 10 values apart in brightness, i need exact proper hues!". But then you realize, if your human brain literally sees the WRONG hue, you gotta compensate for that..
This isnt about color blindness, this is about regular optical illusions.
Search youtube for examples, some of them are spectacular, like colors wildly changing depending on adjacent colors.

We just have to keep this in mind and realize that we're NOT computers, we're biological organisms.
So the way we experience colors is the max priority, NOT the accuracy of the math.

@Eugensson

This is why all colour pickers should have not only RGB and HSV, but HCL as well. The latter is like HSV but the hue is optically corrected to appear to have identical saturation.

@jacen381

This was an awesome illustration of color palettes, mild color theory and how Aseprite works. 
I'll definitely look into getting Aseprite after having watched several of your vids.

@Madkingstoe

Man, I just discovered your channel the other day and I've been binge watching all your videos. Really love your relaxed approach to pixel art. You seem to genuinely love what you do, and your casual demeanor is both welcoming and very educational. You seem like a cool guy I'd like to hang with. I really need to get my hands on that Aseprite program so I can follow along. Keep up the great work! Loving the channel

@brandbydan

Pete you're a legend, honestly, you're now a go-to resource for me 100%
Also I noticed the 1000 subs video was only a few months ago! now look at you! good for you man!

@JDZombieslaya

Really good video! Describing the colors by describing the mood they create as well as the HSV values behind it give both the technical and emotional sides to knowing how to pick the right color. Love your in depth breakdown, and it makes it really easy to follow. Keep up the amazing work!! Will definitely be sharing this video around.

@bearbreath5751

Man, thank you SO much for these tutorials. I'm a complete beginner, and I've probably spent about 50 hours in aseprite making the same sprites over and over again, and videos like this have helped me learn so much faster than I'd be able to on my own! I'll definitely be supporting Dwerve

@EricBolseiro

Man, I'm not an artist, just a programmer wanting to venture out to have more independence in the game arts.
I spent a week watching videos, looking for which program to use, who to follow. Finally I found this channel. What a find! I'm sharing it with everyone I know. Your teaching is a huge differential, I'm finally learning from scratch !! Congratulations and thank you very much!
A hello from Brazil

@roderik1990

5:16 "mathematically the differences are the same, but they don't look it" really this is because of the colourspace you are working in... HSV, RGB, CIELab, XYZ or CIELuv  etc. and not all of them are perceptually uniform, and brightness(or lightness or value) differences don't necessarily give the same difference to our eyes.

RGB and derived colourspaces (like HSV) have nice and convenient math, but you can't really use those values to predict the colour differences, you'd need to work in something like CIELab or CIELuv for that. Those tend to also work better for gradients between colours. (in the sense that they are slightly smoother, and won't get brighter/darker bands as much)

That said, RGB is a good enough approximation that it mostly doesn't matter.

@ORANOID

Of course. We remember how easy is Celeste, hollow knight, ori etc.

@JonathanAdrian

Pete, thanks for all the tutorial and the good free stuff you give. It’s so meaningfull for beginner like me. I pray you have a good life, keep creating! 🤟🏼

@ConnorEllisMusic

Really get this saturation in, really get the idea on your head of your game is colourful or not.

2 minutes later - These sliders, they don't matter. It's all about your eye.

@nikolaydanailov1605

Awesome tutorials! I have pretty much zero experience with drawing/pixel art and these videos have been super good in teaching me the basics and to not take myself too seriously when experimenting. Thank you for making them!

@lbsc_thomas_703

ive watched like 15 videos on colour palettes. this is the only one that has actuaally helped me. big up sir. TYSM GOAT

@dirk9787

Aseprite looks really great and I'd love a key for it. I use Paint and it does the job, but it gets really tedious when you try to do animations.
I love the load palette from colors function, very handy!

@downlode

Great videos. Actually learning something. My art is improving a lot. Never thought I could draw like this. Cool. Asperite looks like a great tool, so if you have another key laying around, I wouldn't mind taking it off your hands... That's the kinda guy I am.  Please keep up the good work, Dwerve looks great too.