@samcandles

nintendo released the wii shop channel theme (along with the mii plaza theme) on the Touch! Generations soundtrack CD all the way back in 2008. Those songs had the same amount of reverb there as it does in the new app. i feel like maybe this extra reverby sound could be intentional.

@Deley18

Well this is a solid app to officially listen to Nintendo based songs, I honestly wished the app would go the extra mile by crediting the artist and composers that made the song, which is what those YouTube ripped channels had done prior.

@DE23

I mean, I doubt the differences are a mistake; they're more likely to be intentional tweaks like with a lot of their old CD soundtracks

@alejandroalonsosanchez2418

the only channel I trust for quality rips with my life is SilvaGunner

@Anthestudios

You are entering a philosophical discussion about what the 'source' material is. Maybe, as others have suggested in the comments, we are listening to uncompressed re-encodes, and these align more with the actual masters. Then, what is the original? Time to bust out the spectrograms.

@Meatball132

I don't think Nintendo would be ripping music from the game files directly. These are probably straight out of the DAW - which would mean these versions are actually closer to what the composers made in the first place. Getting sequenced music into a game/software naturally makes it sound different to the original intent, no matter how close the composer is able to get (I've recently been having this issue with a project I'm working on). So if anything, what you hear in-game is the "inaccurate" versions.

Bonus fact: if you want music that's even more different between the game and the soundtrack, check out Super Mario 64 and Ocarina of Time. They drown those soundtrack versions in reverb and the release on the strings is much longer, among other things.

@wyindxd

the wii music was VERY compressed. these are the files directly from the DAW which is the reason that they dont sound the same. all the compression is removed. which means better quality music. assuming nintendo doesnt want to rip directly from the wii or other consoles.

@heberb

I appreciate you including the wii's startup buzz sounds, I find them really cool and nostalgic :)

@Formula2904

The looping made me think that it would have been really cool if standard audio container formats like ogg and mp3 had support for looping points in their metadata for perfect looping.

@AHylianWarrior

The app's music quality is absolutely amazing if you're a Zelda and/or Splatoon fan cause their BotW and Splatoon 3 tracks are straight from the CDs. The Splatoon 3 music for the band C-Side are actual proper studio tracks that finish properly and a few of them have their extra verses. The tracks from both of these games that have several phases have had them included as well and gives a special little attention to detail to them. I can't wait for their Splatoon 2 additions and whenever they add the Splatoon 3 Ordertune tracks to the app (Ordertune isn't out yet until 11th December so it's understandable why it's not there)

@thedosmachine

I think the audio files on NM are the originals files dropped out from the studios, the Wii's BGM are very compressed at 32Khz and 256kbps or less

@JNSStudios2

Actually, there is one song that they may have recorded off the console. The song “Voter Data” from the Everybody Votes Channel has the sound effect of a Mii running in at the beginning, which other rips of the song on YouTube don’t have

@Jonas-tc8qt

Noo, I dont want "accurate" rips. I want High Quality versions! 

This is all I wanted for years. These 32khz 4 Bit ADPCM songs are sh*t

@GDRhythmic

I doubt it takes a musician to notice them, but I've been making edm music for a LONG time, and yeah these differences are definitely very noticable. Thanks for pointing them out!

@Bowser_Plush

I wonder if the reason why it sounds different as these are the raw samples not being compressed in order to fit on a disc or cartridge or a low data use menu? Because it’s being streamed over the Internet, they can offer from much higher audio quality?


They did also specify that  songs won’t always sound as they do in game

@Waltman13

I think Nintendo should add a quality toggle option in future updates of the music app (similar to the extend function). Just so people can choose whether they want to listen to a song with it's default/raw mix or in-game mix.

@toclaus

they're actually ripped from the cd version of these games 
splatoon 3 ost (eg) is slightly different from the main game cuz  they used the splatoon cd verison "splatune 3" of the song

@owRekssjfjxjxuurrpqpqss

Most of it just sounds better. If it doesn’t sound how you remember it’s largely due to the games/wii menu music being super compressed. 
Saying the Wii music is an “inaccurate rip” isn’t accurate. When you compress down the bitrate and sample rate heavily, you can just lose details like reverb and bass and the mids just become more prominent. These are closer to the master recordings, and I’m glad they’re giving us high quality versions of these recordings finally. The drums in some of the Wii Music sound excellent now and some of the sounds are clearly high quality 808 and other drum machine samples and they sound as they always should’ve if they weren’t compressed below 100kbps like they were originally presented to us. 
The dynamic range

@aesth1cc

Your anti-clickbait thumbnail giving me all the information I was after tempted me to not click it but you deserve my watch time for doing it like this. Turned out an interesting video worth watching.

@LuigiBlood

I think this is confusing the attempt to master/mix tracks for listening purposes as inaccuracy of the mixing meant for use on a console, with sound effects.
I dare say Everybody Votes Channel music sounds better in the service than the original.