@Twifies

The final puzzle box was so so awesome and well designed. I knew hardly anything and it blew my mind over and over
100000/10

@NotchArrow

Everyone is saying the premier hasn't started yet while I'm watching it from a whole new perspective using F5

@koolgamerryes8122

The AI for the rabbit is quite possibly one of the funniest things to ever exist. Simultaneously the smartest and dumbest mob, at times.

@samuels1123

But have you considered exiting to main menu? You see exiting to main menu gives you a whole new perspective where you're no longer in the same world as the escape room and thus have escaped.

@Stiggandr1

You could start a whole series just on solving user puzzels. Don't underestimate the interest this would generate. People would probably love seeing you break their puzzles, and of course a series like this would prompt more puzzle creators to make even higher quality puzzles. 

Even if it's just a bunch of 5 minute videos for each puzzle, I bet people would love it. 

You've really tapped into something special here, you may very well be able to catalyze a scattered community into a very energized and focused trend.

@Cats-TM

Fun fact about Portal: chamber 14 is notorious for being, ya' know, bloody easy to speedrun. Valve actually noticed that from playtesting and let the "ninja solution" stay in because it "arguable [took] more skill than solving the puzzle properly". So, uhh, a good way to design puzzles is to have people test it and if the unintended solution is really smart to just leave it in. It congratulates the people who take the time to think through everything.

@bigjohnson989

Imagine spending hours on an escape room just for him to figure out that you didn't place a wall and he escapes in like 20 min

@xWatexx

This video outlines the problems programmers face pretty well. You put in 3 options: x, y and z. The user needs to find out which one to use. It’s painfully obvious to you that you need to choose x. The user chooses A, which is a glitch in a specific circumstance you would never have dreamed of, and breaks everything.

@shadowgsokami9932

4:58 Can confirm. As someone who hasn't watched many of Ken's videos, I didn't get most of the jokes

@Country0ddsquad

That last puzzle room was awesome, especially with all of the thought being put into it and testing your knowledge of the actual game and the glitches in the game, leaving no other way to progress than the intended way. I would never have known any of these glitches but that is a 1,000/10, well done to the creator 👏

@shapeswitch_mood7221

People thinks an Escape Room should be INESCAPABLE.
By that,  they spam Wardens, bedrock and gives you either nothing or too much.

The art of an Escape room is a series of puzzles that help you think outside the box. We are not in an Inescapable Prison Video, like the good old days.

@MrpizzaDrip

Why are you guys watching the video? Just use F5 so you can go behind the video,break the fourth wall and finish it

@wypmangames

i once made an escape room puzzle map like this, but the intended solutions always lead to dead ends and only through creative 'cheese' strategies could players actually escape

@atlashaugen4219

just wait until kenadian goes to an actual escape room and realizes that they have rules too

@r3ked272

(3:50) the 8 stands for 8unny/10

@piemonstereater

21:12 I absolutely loved that Portal reference

@Testperson001

I think having rules is fine. Escape Rooms are Escape Rooms, not Prison Cells. I mean if I go into an Escape Room irl, I am not allowed to destroy the scenery or I will just get thrown out (which is not the same as beating it)

@Psycho0Noob

13:23 im pretty sure you should make a cobble generator and use the piston and torch to push the cobble constantly to make a bridge :3

@The-existent

But then I had a very good idea, I used F5, you see, using F5 gave me a whole new perspective where I was able to see an alternative to F5, otherwise known as alt F4. (ignore the first number) Using this will give you alot of diamonds.

@ryanwagner3890

Okay that last glitch with the beds is like super cool, now I'm thinking of ways I could try to apply that to my own things. Imagine how much potential there is for hiding things with straight up quantum physics.