It's good that someone dares to point out that the screen isn't OLED not because Nintendo wanted 120Hz and VRR, but because they plan to sell an OLED version three years later.
That’s disappointing. On a positive note: vrr stutter on ps5 and ps5 pro is finally FIXED! Took them only 7 months
Digital Foundry sent me hear I heard them mention this video and I subscribed. Shout out for being the first person to mention this!
I also had concerns about the lack of OLED, but let’s stick to the facts. A 120Hz, 1080p, VRR-capable, HDR OLED screen is not cheap. It would significantly raise the cost of the device — this isn’t some low-end 60Hz OLED like in the first Switch. I think such specs would have increased the price by at least $100–200. But what is the actual advantage of the Switch 1 OLED compared to the new display? It's mainly if you're playing a dark scene in a completely dark room. That’s it. As soon as there’s a bit of ambient light in the room, the weaker blacks of the new display aren’t that noticeable. And in bright environments, it’s unnoticeable. In return, the new display beats the Switch 1 OLED in every other aspect — color, brightness, resolution, refresh rate, and HDR. And dont forget to turn off autobrightness. Its limiting the bringhtness of the screen even if you max ut brightness scale.
Thank goodness for this. I thought my Switch or TV was fucked up when it came to HDR. It's not just me.
Turns out Nintendo just wanted a screen that meets HDR certification (same as most of the LCD monitors) just to use HDR capable in marketing (it works on casual people, to this day my friends are still calling me a liar when I tell them that their displays do not support HDR if they are just regular IPS monitors). Also nintendo is know for using cheapest to produce components, they never sell their consoles on a loss, adding even a cheap mini led screen would probably mean they wouldn't make any profit on the consoles and that's a big no no for a corporation that is used to earning a bit from each console sold.
“Nintendo don’t need an OLED because their LCDs are so good” - Nintendo fanboy copium for the last six months
I gave them the benefit of the doubt, but it was unrealistic to expect unfortunately. To get HDR with an LCD screen you need a Full Array Local Dimming / MiniLED backlight similar to how Apple implemented it with the previous generation of IPads. But at this point it would probably be cheaper to put an OLED Smartphone screen in there.
It's crazy that people still think they could get any HDR out of an LCD screen. It's not possible unless you have a good mini LED backlight. A bright screen alone would not be enough. If you want to have HDR, get a good mini LED tv or an OLED tv/monitor.
LETS GO HDR400!!! Shoutout to the fucking worst HDR certification that actually isn’t HDR but allows companies to market their products as having HDR. Context: HDR400 is a HDR certification given to displays that can reach 400 nits brightness and is likely the certification Nintendo is using. The iPhone 4 was technically HDR as it capped out as 500 nits.
RIP. Thank you very much for this video. Unfortunately kinda expected, but nobody really said the truth about it so far.
Nice thank you for the info ! I already have switch oled, so gonna wait for switch 2 oled or steam deck 2 oled ^^
Thanks for confirming what many HDR consumers expected. 😢
They gotta leave some room for the 900 dollar OLED Switch they're going to release in the winter lol
Nintendo left money on the table not offering OLED option as well. I would have easily paid $50-$100 more to get that without blinking.
Wow that is really disappointing. Thanks for doing the testing and sharing.
Switch 2 not having an OLED screen is unacceptable, we don't downgrade we upgrade
Yeah it's BS, people need to hold Nintendo to a higher standard
450 nits would not be terrible for a portable screen IF we had an OLED or at least full array local dimming. But judging from the black level we do not even have a VA panel but an IPS panel. No wonder the HDR performance looks horrid, IPS simply doesn't have the native contrast to show even an estimation of what HDR should look like without big help from a full array local dimming. In docking mode it is all about the implementation, as usual. Some game makers get it right and do proper color grading, others do not. They do not fine tune the colors and we get washed out images in wrong gamma and increased black floor as a result.
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