@AlphaBetaGamer

I covered an early demo build of Necrophosis a year ago, but the full game has just been released. The dialogue can be a bit jarring at first, but it improves significantly as the game goes on and the creature and environmental design are superb (especially in the Blessings of Creation areas).

@DragonisGamesOfficial

Thank you for choosing to play Necrophosis, it means a great deal to us indie developers and is truly an honor!!

@azalago

"Oh look, a little beetle!"
Flips it over
"AHHHHHHHHHHHHHH!!!"

@baifomet6425

I love how despite the grotesque visuals, there is a beautiful story unfolding and the characters are ultimately seeking the greater good.

@DeoMachina

What I love about the intro is that it implies these ageless, timeless beings trouble themselves to read one random short poem written by an English fella of no particular note
I guess they have enough time on their hands

@ml3963

This game is so genuinely visually stunning and an amazing homage to Beksinski from a single artist and extremely small dev team. Enormous kudos to them for pulling off such fantastic character and environmental designs. Every section of the game was really well thought out and beautiful and recognisably in the style of Beksinski but also had their own unique theming and visual design per level. I thought they might have cheaped out and made it just a long wander through orange desert but they really popped offff with all the different environments. The huge decaying statues with clasped hands in the distance, the giant blue tree with bright red robed figures, the bone horse standing on top of the cliff, so so many gorgeous details that don't contribute anything but amazing vibes to the game.  I cannot even begin to imagine how overwhelming planning and putting together all of his artworks to make each environment would have been, let alone design characters that feel at home in his strange arid environments (and then model all of it??? hello??). Thanks for taking the time to look around each level (and the prolonged crotch shot of cthulu) so we get to soak it all in.

What a beautiful homage to an iconic artist with a surprisingly hopeful storyline that was pretty easy to follow and not intolerably pretentious despite all the fancily worded epitaphs ;) II hope this game gets to enjoy its own identity outside of being compared to Scorn as it is sooo obviously an amazing labour of love. Thanks for playing through it with your usual thoroughness ABG! :)

@ignatusrailslayer

Who knew that Kthulhu was just this chill, casually squatting at the end of the universe?

@taylorotis8716

i did not realize how much this game was about hope until the middle mark. all the pain and horrors you see and yet your character still choses to continue it so that new life can form

@anttam117

I love Beksinski. I’m not bragging; I was one of the very first people to discover him on the old internet, way way back in the mid 90s, when it was next to impossible to find any information, all of it in Polish, anyway, and very few images. After weeks of combing the internet for images and info, I made a monster collection of his art and distributed it in various discussion forums and chat rooms I belonged to, and everyone’s minds were blown by it. 

This game sure looks like one of those weird rides you find every so often…

@denebkaitos7511

I loved seeing you play the early demo builds, and I'm so happy I caught this upload so soon! the design, the landscapes, the atmosphere... while it does make me think a little of Scorn, I get an entirely different feel from this than I did from Scorn - the horror of that felt...fresher?...more grotesque and stomach-churning. Necrophosis, to me, is less gross-blood-and-guts and more like watching something very old and long-suffering being denied the chance to die. the droughted, arid landscape; the dry wind across the sand; the mummified corpses unable to shirk their last tormenting shreds of existence to escape into oblivion... it's eternal, inescapable decay, and the atmosphere of resignation, misery, and emptiness (the kind felt in the presence of a dying, abandoned city) binding everything together is unique and, to me at least, fascinating.

@rockodilefundee5912

This is why I love AlphaBetaGamer;  always first to release footage of games I know nothing about to watch when I feel depressed

@jared9721

I said it in the last review of this game, but the main difference I see between this and Scorn is it feels... alien, but not fundamentally evil? Like, with Scorn there were massive overtones of cruelty for cruelty's sake and bleak uncaring life, but here it's more like the world follows macabre rules but there's still good in it. It feels less like the dying spasms of something that shouldn't have lived to begin with (like Scorn), but more like... a sort of in-between state between the cycle of death and reincarnation?

I don't know exactly how to put it, but it's so unique these days to see a flesh-and-body horror world that isn't played for laughs or a "everything is horrible forever" story.

@annguerrero9988

My favorite artist in my favorite audiovisual medium?!?!?! I´m sold!

@Andrecio64

Well, the ending surprised me, there's Cthulhu, there's a biblically accurate Angel, and the player is god himself restoring the universe by performing a hard reset to it.

Crazy stuff.

@sillypinkewe

This is a masterpiece, an homage to Master Beksinski and Master Giger. The essence of their work alive.
Amazing work. I am thrilled. Existential ritualistic perfection. I look forward to buying it and enveloping myself in its flavour.

@greekifreekifan870

How strange that at the end of all that there is, even the servant of the Great Old Ones, a high priest like Cthulhu, aided and abetted the means to reset and bring light back to the corpse of a universe.

@Damian12312

Love this artstyle!!!!

@alinakirill

Honestly, I thought the game would end with our character awakening Azathoth. Well, because whatever the hell happened to this universe, it's a total nightmare and it's better to just completely destroy it, lol.
Didn't expect to see Hastur (The King in Yellow), I liked his model but I'm not sure I liked his voice choice (he is too... ordinary?)

@jerrybot3000

I like that the cosmic being in the end is a winged octopus.

@alanwestmoreland6152

23:10 you know shit is truly hit the fan when the grim reaper is out of a job ☠️