Really well done. I have a particular love for parchment UI because of Mount & Blade game.
From a fellow UI designer, it's nice to see other peoples approaches! Thanks for sharing! :) - Also you're probably happy that Figma now has a font preview built-in now eh? ;)
Yet another great video, time to learn 🙂
thanks a tonne... i'm a programmer and this kinda seems like something i could sink a month into learning
You have a plugin called "Better Font Picker". It's a bit heavy, but it works!
thanks bro :) nice!
Did you manage to make any live stream in the end Warren?
Well done. Suppose I've done this in figma, how will i be able to transfer this design to unreal engine for example? Will i have to remake all of this in the engine or is there an integration?
Hey! Is there a way to do the assets like buttons and what not in photoshop and then integrate them into Figma?
Would be possible to create an UI similar to souls games/Elden Ring with Figma? If not, what kid of software could be used instead?
its only for proto typing, better to learn UI directly in the engine it will give you an extra edge. 1. do all the design in photoshop or Illustrator 2. learn to implement that design in for example unreal. ( it will rewire some simply coding) but its pretty cool to have a working menu. instead if a interactive prototype that has no value besides presentation.
@fishtrekgames