@fishtrekgames

hey just chiming in - despite the low views I've found this channel incredibly invaluable recently, as a generalist dev trying to transition into UI. The speed build videos are great to pick up techniques + workflow, but I love hearing you break down your thought process too. Thank you

@muatring

Really well done. I have a particular love for parchment UI because of Mount & Blade game.

@poomv2

From a fellow UI designer, it's nice to see other peoples approaches! Thanks for sharing! :) - Also you're probably happy that Figma now has a font preview built-in now eh? ;)

@archerarcher5727

Yet another great video, time to learn 🙂

@ethanwasme4307

thanks a tonne... i'm a programmer and this kinda seems like something i could sink a month into learning

@amarinofranca6181

You have a plugin called "Better Font Picker". It's a bit heavy, but it works!

@amerikadayasiyom

thanks bro :) nice!

@carlosViMar

Did you manage to make any live stream in the end Warren?

@Armagedonnist

Well done. Suppose I've done this in figma, how will i be able to transfer this design to unreal engine for example? Will i have to remake all of this in the engine or is there an integration?

@luluchiru

Hey! Is there a way to do the assets like buttons and what not in photoshop and then integrate them into Figma?

@wallacesousuke1433

Would be possible to create an UI similar to souls games/Elden Ring with Figma? If not, what kid of software could be used instead?

@peter486

its only for proto typing, better to  learn  UI directly in the engine it will give you an extra edge.  1. do all the  design in photoshop  or  Illustrator 2.  learn to implement that design in for example unreal. ( it will rewire some simply coding) but its pretty cool to have a working menu. instead if a  interactive  prototype that has no value besides presentation.