@docteurgreene

Best explanation of Anti-Aliasing ever.

@yussefbens

The study of 20 years converted into 12 minutes

@DuluthTW

"Triangles for the win!," is a phrase I never expected to hear in my lifetime. Great episode. Thanks for sharing!

@ihcho

Most fundamental 3D modeling techniques are explained just in 12 minutes in crystal clear way. Wow! I'm so much impressed.

@radagastwiz

Note: that wasn't just any teapot. https://en.wikipedia.org/wiki/Utah_teapot

@jones1351

An enormous amount of computing. I just completed a clip that runs 1 minute, 21 seconds (Blender 2.8). It took 2 1/2 days to render.
This video explains why. Great work.

@SilverAura

Man, this episode is actually incredibly well done. I mean all of these are, but the way you guys simplified this was especially well done.

@kelseyweister5990

"We live in a 3D world and I am a 3D girl." Said so seriously I almost didn't catch, amazing.

@raindropdreams8

I'm not sure where to put this comment, but I've been super impressed by this whole series! The topics are pretty textbook, but they are presented very well: great graphics, inflective speaking (without it sounding intentional or patronizing), historical context, and in my opinion this is in comparison to the other crash courses y'all have done as well. (sorry to the other crash courses =P ) Anyhoo, good on you! Can't wait for more! =D

@vietquoc1574

great respect! finally I got an overview of all the terms used in GPU in a very well explained manner. LESS is MORE, SIMPLICITY is a KEY... Please keep going the good work!

@JM-us3fr

Carrie Ann, please make this series go forever

@Hambonillo

Very cool. The humor/speed/content ratio is perfect, and I loved the audio effects.

@typograf62

I'm impressed on how you can present a rather complicated subject so that people get a good idea about what is going on. I presume.

@Danielevans2

This series is no lie, ONE OF THE BEST PARTS of my week

@may007ank

Great way of introducing an amazing technique like back face culling as "speaking of glitches".

@markanderson4689

thank you for this series, its super helpful to have someone easily lay out everything from the bare metal architecfture allllll the way up to high level programming languages and various technological applications

@supermajic

I'm a developer of almost 10 years, but self-taught! So I missed a lot of fundamentals. I've been learning WebGPU the last few weeks as a foray into 3D graphics programming. This course has been immensely helpful in understanding the context & history of what I'm doing and breaking bad assumptions and making things less mystical.

@halfsasquatch

@4:52 Thank you for finally explaining what that setting is.

@expansivegymnast1020

Just wanna say this series is amazing and keeps on giving. This is a great first introduction to all of these topics.

@Froobyone

As a 3D artist, I have to say, that we avoid triangles like pustulent rats. We work as much as possible with quads (four-sided polygons) It's pretty hard to control edge flow with triangles and sub-dividing is a pain too. Hate my comment to be a negative one, because I love this series and site in general. Thanks for making this.