@zenithzv

If you enjoyed this vid, the best way to tell me is by Subscribing! I have another challenge vid in the works already but its a massive undertaking, so expect some smaller projects (ie. Licensed games vid) in the near future! Appreciate yall as always :)

@Vecderg

Hearing "I didn't do any research for this video" and knowing how the anti-piracy version works was like watching a train going in slow motion while knowing the track at the end wasn't finished

@Accidental.Creation

Sucking at a game that actively tries to screw you sure is an interesting combination, lmao.

@MetalFreezer3000

> Never played a Spyro game in his entire life
> Plays the Pirated Version
> Decides to not do research on it's Anti-Piracy
> Doesn't know how to turn on Analog Joysticks
> Sucks at the game anyways
It's like the perfect combination for absolute disaster and horrible experience

@Hypercube2017

1:06:28 Some developers choose to just make their games unplayable if they’re pirated, but these guys, they woke up and chose the most epic, sadistic, legendary move and made it to where if you wanted to play it, you could, but you’d suffer. And then, in max-level sadism, they pull everything out from under you at the very last moment. Troll level 1-million. I love it.

@mikaLtubeyou

French guy here, ngl, when i suddently heard French Moneybag at 19:53. Not only did i thought i was having a stroke, but i got punched with nostalgia of playing this game when i was a kid. He sounds just as annoying as i remember. Thank you. <3

@ScrambledAndBenedict

I actually had an odd thing happen with this game when I was a kid. I bought it legit and played it on my PS1, and it would freeze at the title screen every time with a red SOFTWARE TERMINATED message. So I looked it up online, and learned it was an anti-piracy thing caused by it detecting a modchip. Thing is, my PS1 was completely unmodded: I bought it new from the store when it launched. So I was mad that anti-piracy was stopping me from playing my game, and ended up actually buying a modchip and installing it in my PS1 (which is easy; it was literally three wires and a jumper), and went to burn a copy. That's when I learned the game also had anti-piracy to prevent burned copies from running, so I searched online and found a patch that not only fixed that but also added a cheat menu to the game. I still have that modded burned copy, that legit copy, and my modded PS1, and long story short their aggressive anti-piracy was my start into the modding and piracy and emulation scene lol

@Ch1l1C0nCarnag3

I know you didn't know what was being changed at the time, but hearing someone rage over certain Spyro 3 mechanics that weren't actually altered by the anti-piracy tweaks like it's a FromSoft game is so surreal.

@listertf2

zenith the kinda guy to fall into a lion enclosure and go "woah... nice kitty..."

@starkholmaks781

That's the anti-piracy I've deeply respect. Not simply cut you off at some point and that's all, but slowly push you into madness, making you believe that you're crazy. Jeez.

@botanicalmenace9995

basically Spyro 3 but:
-Spyro has a mental illness and sometimes can't understand what people say. He also loses eggs, and sometimes flies the hot air balloon to the wrong location.
-Moneybags keeps kidnapping Spyro's friends and holding them for ransom multiple times.
-Sparks has a terminal illness and gets stuck at 1 hp.
-The Sorceress has access to the most powerful spell, "restart the universe and undo all progress".

@connorwilson1431

The fact the game changed the language to French in the world where the inhabitants speak in Cajun accents is hilarious

@fuwameanssoft

The fact that the game changed language mid-session proves that it CAN be done, and I’m sick of games pretending like you have to quit out to the main menu to do it (this is my weirdly specific pet peeve)

@iara0

Ok, here are some more antipiracy janky kirks you would not have noticed because its your first time playing. They are what made your experience so miserable. The annoyance growth is exponential, so the more you play the worse it gets. 

1) At some point, random gem amounts will not spawn from pots or jars,making the level impossible to complete on 100%.
2) starting on the second homeworld, enemies become much faster and with shorter reaction frames. Their reactions are also slightly randomised instead of exact. This increase is exponential, hence why the Scorpions were so difficult to kill. They are not SUPPOSED to fire this rapidly. Same with the cat moving the statue magically.
3) Enemy generators (such as the gates in Agent 9's level) generate enemies much faster and spawn more frequently.
4) Sparx bonus levels might not appear (you never found one though)
5) Some mechanics are disabled, such as skateboard pads or skills like Sparx gem radar. Sheila CAN kick in the air, so either your controller acted up or that mechanic was removed from your game early on.
6) All of the issues you had with going from world to world were the antipiracy acting up. Bosses don't come back when defeated and the super bonus round, as well as the sorcerers, shouldn't be unlocked yet.
7) Some Hunter-related activities might be treated as if Hunter was still kidnapped even after saving him.
8) Bosses (except the first one) become much more difficult.

And some probably wonder why the first world is mostly intact: that is because Insomniac wanted to give hackers a false sense of security. The Zoe message is there sure, but since the player is not being stopped from playing, most hackers thought it was fine. They sold their illegal copies any way, but never realised they had failed into Insomniac's trap all along.

You should totally try the regular game now. I'm curious on how you would react!
Also, you forgot Sheila can stomp. You could have used that to kill scorpions. So you also got to git gud.

EDIT: It's not the gems that come from pots or jars the ones that are removed: It's the ones that come from enemies or that are just laying in the ground. Also, the game by default has an adaptive difficulty mode (the more you die, the easier it gets. And the more you pass levels without being hit, the harder it will get). This system however is changed in anti-piracy so that moments that would have made the game easier make it harder instead.

@DrunkenCoward1

I wonder if there are any people who were like "Yea, I played Spyro once, fucking terrible game" and they were actually playing the pirated version.

@nialvessal

"This first world was easy!"

The suspiciously reset egg shaped Sheila door:

@spooknukem1095

Deciding that your first playthrough of Spyro 3 should be on this intentionally annoying anti-piracy version is the equivalent of doing a blind playthrough of Super Mario 64 Chaos Edition without ever touching the original.

@username5155

I’ve always wondered how Spyro 3 and EarthBound both have such similar anti-piracy systems. Starting off with a basic checksum piracy screen, then if you bypass it, it gaslights you into thinking it’s normal, only to make the game way harder and less fun to play. And then once you make it to the end, the game deletes your save anyways. Like, no other game that I know of does that, so it’s kinda odd that two development teams had the same idea like that.

Something something Doofenshmirtz, something something 2 nickels.

@PrincessCashel

I like how there are all these anti-piracy measures at play, but it was the basic things that ended up messing you up, like how you never realized the game had analog control, or how you got stuck on the normal puzzles in Charmed Ridge. It was like watching your younger relative play your favorite game for the first time.

@deeplyjuniper

Hunter: (has spots)
Zenith: "our tiger friend.."