At 55, I've just started my Blender and Hard Surface Modelling journey. I'm looking forward to working through your briliant videos and content. Thank you.
Looking at this video with 20 years of professional experience in 3D modeling, I have to say: this is what beginners think expert level 3D modeling looks like.
im super new to 3d modeling but was able to finally create my very first perfect UV map after watching this video. i needed to achieve perfect topology first on the mesh model and your step by step guide helped me do this. thank you so much!
You're making it more complicated that it needs to be. To simplify: Keep poles (E or N) away from cliffs. That's it! On the bottom of the hole, you get an N pole. add another inset. That'll push the pole away. You're done
There are built-in fixes for cleaner quads. There's plenty options in loop tools, like flatten or smooth, which would have cleaned a lot of this for you
The "Angles" part is what I needed!!! Thanks
Amazing! You went from a Maya Pro to a Blender Pro in no time! Fantastic! I guess having experience in one 3D package helps when you are picking up another. Glad you stuck to the shortcuts and not force Blender to work like Maya. This video is a great resource for SUB-D modeling for Blender users!
good lord. Thanks a lot, dude. Now I have to go back and redo all my old blender projects.🤣 So many amazing tips crammed into a short video. I will need to rewatch a few times to get the info through the hard crusty coating on my old tired brain.
That Video has helped me so much! Thank you!
I considered buying Decal Machine just to make panel lines but solidify with crease looks like the proper solution.
You've gone a long way my man. Presentation, approach, voice, diction, 10/10.
That lesson is EXACTLY what i needed, thank you man! This is pure Gold
I absolutely love the last trick. Its a game changer!
been soft modelling for decades but this vid taught me a few things! A+
Amazing tutorial to say the very least!! This is one of the best HSM videos I've come across to date, and that's after 10_ years of Blender modeling! My favorite tip was using and applying the SubD after cutting an angle in the mesh with the knife tool to get quads!
I think you can also use H to hide a piece of geometry to act as an interrupter instead of actually modifying the mesh.
Thank you for the video! This is super helpful! I was trying to figure out a way to reduce pinching on curvy panel line on my model that are wearing an armor. The solidify part clicked just nice on my model. Much appreciated. 🙏
💯 panel lines . thankyou for that method. clean
This is awesome! This is one of the best vids on hard surface modeling I've seen - subscribed! and I love the gridding tip as well; definitely using that. thank you!
@jlmussi