@JohnnyOstad

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@owencmyk

Warning: this comment may be a bit harsh, but it is constructive and I do genuinely want to provide some feedback to potentially help your game's visuals.

While I do think B is very innovative, I think the low poly-pixel environment with minimal shading looks somewhat bland and unfinished (which is to be expected because it is unfinished), and compared to your last game, this one is lacking contrast and saturation, giving it an overly pale and light feeling. If you want maximum visual appeal for your effort, I would try to emulate a style similar to Octopath Traveler. It's 99% carried by its lighting, shading, and post processing. But even if you do want a more cartoonish style, I would highly recommend looking into improving lighting and adding post-processing, because they can definitely help your game pop more (especially with adjustments to saturation and contrast as I mentioned before). Also, the edges where the dirt meets the grass look blown-out and over-exposed, so consider enabling High Dynamic Range to fix that. Though enabling HDR will mean you have to rethink your lighting in order to make things look right, it will give you more flexibility and visual fidelity with lighting in the end.

Also, looking at footage in your previous video (which I understand may be outdated), you should consider adding easing to the camera so it follows the player more smoothly instead of being so rigid. And maybe you could even make it so the camera still points at the player while catching up to them, so it has a slight tilted angle while walking or running (though, I can't guarantee that part will be a good fit). As always, these are just my personal opinions, and you don't need to listen to them, but I think they could be beneficial.

@paahdin

Option B is what i'd go for

Again removing the round edges and either making the grass more dark or foliage more light would make it even better.

@Bananenbauer123

I'll add my 2 cents. I think B looks more unusual. By comparison A is more pleasing to the eye.
Now.. unfortunately I think both games look pretty.. bad. Harsh, but I feel I have to get it out. The shapes, the colors, the overall composition is just way too flat.
In your position I would strongly consider getting in touch with a professional artist, even if it is just about putting a little money into some commissions like a tileset.
Or a concept artist who will play around with different aspects and explore some ideas with you.

Regardless, this was an interesting video and I commend you for putting this out!

@robertonome2448

B for sure, tho would buy neither tbh

While B is obviously more unique, it still looks very janky, generally off and unpolished. The character absolutely does not fit w the rest of the environment (unlike say, Cassette Beasts), the current attack animation frame looks weird, camera angle is also not the best, and (excluding the grass borders) the grass and dirt texture literally looks like carpet for whatever reason. Water looks decent, tho it'd still benefit from reflection, splashes (to simulate fish) and a few more vfx. Trees also look out of place and perspective for some reason.

All in all, I'm pretty much just picking B because A looks like a 1-month tutorial project at best (maybe w slightly more polish but thats sorta it).

@Toporshik

Marketing experiments is the most interesting and practical content! I'm working on a visual novel with a team, we're in the early stages and I'm really interested in making more informed choices.

@hamzahgamedev

haha, i saw the post and voted for B, it looked amazing and something I would play myself.
Great idea btw, I am gonna make a similar post on reddit now hehe 💚

@feraldrgn

I think the grass in B looks a little too pale & maybe the edges/outlines of the environment look too smooth or unnatural (I'm talking about the light green borders), other than that the camera angle gives it more potential for depth.

@humman007

If you game is made in Godot or Unity is easy to add light and postprocess effects to 2d game, pure pixelart look to simply now, look how Octopath Traveler do it, they have rpg maker like pixelart but 3d perspective and foremost advance lighting do all the job

@RubaeRuby

I think you should add a shader that pixelises the 3D elements so that it looks more consistently like pixel art. It would be a good blend between the two options.

@benyoungblade

Loved getting to see this experiment, and will be sure to test on my own games. Subbed!

@dmsys6516

I still think The first game would sell better(it already did)
Even though it looks generic but the second one looks ugly i don't think people would actually buy that 
They say unique but most ppl wouldn't actually to pay for something that looks like that
Its in early development so maybe you can improve the art more someday 
If you talk purely from direction standpoint making it in 3d is actually a great idea although the artstyle is harder to get right
I would put some examples if i remember them
for now black 2 and black seem like great games you could steal style from(like camera angles, looks of building, grass and stuff)

@skaruts

I'm skeptical. Not much can be inferred from the screenshots. They both look like RPG Maker games, it's not just the 2D version that does (and that's not necessarily a bad thing - it depends on your goals). From those screenshots, they look like they're exactly the same game, except one is in 3D. That, on its own, doesn't mean the game is any better, unless there are significant gameplay improvements made possible by it, but that screenshot doesn't convey any of that.

I don't think you can determine if your game is good from people's opinion of a single screenshot. It may look appealing, but that's a completely different thing from being fun and engaging enough to be successful.

The best way to get to know whether your game is actually good, is to get play-testers to play it and offer you brutally honest constructive criticism. And to play test it yourself. If you're finding yourself having a blast playing your own game, the chances are you're onto something that's actually fun.

@Vincenzo_Lunari

This is genuinely an interesting and rather original video idea. Great work, very useful knowledge for aspiring game devs.

@isaac8228

ngl, the pixel graphics are inconsistent with one another. the colors dont contrast well and the line art are a bit wonky. the shadows of the tree leaves dont match and the player's outline/color scheme does not blend well with the world. I think it'll really help if you redo your art and practice more

@Siroitin

People expect different things based on aesthetics. If you want to create Doom-like story, use doom-like aesthetic. If you want to make cozy gameplay, use cozy aesthetic.
Or you can just make a shallow game with nice aesthetic and people might still like it if you have low price

@MultiRed001

I really liked this new visual direction, I remember seeing it if I'm not mistaken in some past video. It's even an idea I've had for a while for my game, but that's only for the future hehe

Well, I look forward to future updates on the project :D

@neetfreek9921

A has a better color palette imo. B is too washed out.

@UngodlyDev

i dont like soliciting crowdsourced creative feedback, i know what looks good, i know what looks bad, i know what my vision is, if when im done with it people point things out and i agree with that ill go back and fix it but theres so much context that cant be shown in a couple images or a short video, in both cases my instinct is more valuable than a poll

@aarondcmedia9585

Interesting video but I can't watch with that constant sound in the bg, so won't be watching any more. In fact I can't finish this video. Another case where I don't understand - do people think their content is so boring it needs a distracting backing track? What is the reasoning for it. Weird.