As purely a programmer, I'm very fascinated by the exploitation of these tools and techniques to create very compelling pixel art. That's so amazing, great work.
dude, i'm learning blender and pixel art, how probable it is that someone showed up in my reddit feed and taught me the TWO THINGS AT THE SAME TIME?????
While I'm not planning on doing any pixel art soon, this was still very fun to watch.
I really like this approach because it allows for quickly getting the base shape and animation but also fine tuning and customizing in aseprite so it kinda has a more artistic look and polish β€
brilliant, the one pixel bumps up and down make it so much nicer.
Little tip : While using PNG output, you can set compression to 100% percent since the png compression is lossless (= zip compression) Also, for pixel art, you can use 8bits only instead of 16 bits, which is not really useful in this case.
I find the wave of 3d to pixel art tech really funny because I find drawing much easier than 3d modeling. This is really cool though.
bro you're amazing for putting the links to what lead you to that kind of model in the description...
WOW not only is this wholesome, thorough, and clearly segmented with learning links... but it covers such a wide variety of Blender tools, it might as well be a tutorial for the art modeling feature. needed this.
Itβs like SpongeBob drawing a circle π good stuff man!
You can basically even add hair and cloth simulation and pixelate that for more realistic results. Amazing tutorial, thank you!
I've been thinking about how this would be possible in Blender and then this brilliant tutorial pops up, bravo!
Great tutorial! One thing I noticed with how you did the camera rotation; you can do math in any text box in Blender. So instead of incrementing manually you can just select Z angle and type +45 to the end of it and it'll do the math for you. It's not that big of a deal with one sprite, but I'm working on a whole ton of them at once and that little bit of time-saving saves me a lot of frustration and burnout. Though I will admit I'll steal that empty rotate thing, as it's way better than my 8-camera setup.
This is extremely cool and as someone who has little patience for drawing but enjoys 3D I'll definitely give this technique a try. Thanks for the massively in-depth video and resources!
As an artist who can only draw digitally & do 3d, this helps me make pixel art for my game dev brother, thanks! :D
PSA: 4:50 - Separate/Combine HSVA is now called Separate/Combine color. You can change it to HSV in the dropdown 5:27 - Combine Color's output was set to also be for composite
I wasn't so sure until the last step and then it really came together, it looks very cool and the method is great. Thank you!
Wow, this quite quickly went way over my head.
I would recomend adding PixelOver to your workflow. You can adjust the colors to be more consistent and less noisy/grainy. It's a pretty useful tool!
@jeffstienstra3615