@seanallen

Want to learn to build iOS Apps in Swift? Check out my iOS Dev courses - https://seanallen.teachable.com

@ammarahmad9004

I agree with you 100% because I spent a lot of time looking for UI & UX design resources and every time I found Apple did the best of them all especially when you want your app integrates with the Apple eco design system.

@sclausen

Great take Sean! I agree with this, but as you said nothing is absolute. Here's a similar take, from a designers perspective: As a designer I've has been through so many buggy implementations of my customs/semi-custom designs. Using native components create a solid baseline that simply works, every time (almost). Over time I shifted my focus to customize very few things in the products I work on. But the things I do customize are central to the product.
Example: The play button in a podcast app, the input field in a money transfer app, the main status graph in a tracking app.

These elements almost serve like a second logo for products. With very little effort, you can still stand out in the sea of generic apps, and move way faster than the sea of overly designed apps. 

Put your time and effort into what your users interact with the most, and stop reinventing lists, view transitions, navigation bars, tab bars and so on.

@christostsangaris4785

As an indie dev who is building apps just as a hobby, i like the process of UI/UX a lot. But i have to agree with Sean: most of the times if you follow Apple’s guidelines you are golden. But if you build an app that accomplishes the same task as hundreds of other apps then maybe a custom UI/UX can help you float on top. Great advice as always by Sean!

@ishay.X0

I am a student and I recently made a project using SwiftUI. After finishing the project I found out that I was not following any apple's design language and that's the reason I was taking a lot of time on my project.

Thank you for this video, Now I got a clear idea.

@thelambsauce2015

Never thought I'd need this. I always worried about my app not looking good and unique enough. (More than 2 years of experience). Thank you Sean!

@cliftontv

@Sean this video aged like wine.  11 months later and I believe you saved me a TON of design time. I think that was just another excuse for me to find something else to do it complete the project. “Oh, I gotta learn how to do design like they do over at Design+Code (Meng is great, by the way)”

Thanks again!

@KioCoan

This is so true. Even for apps that have a really large user base. 
I strongly believe that part of our work as iOS devs/engineers is to debate and recommend the usage of native Apple UI components. 
I understand that as a designer you want the app that you are working look great and differentiate from others. But some times the trade-offs are just not worth it. Custom designs usually means given up of default behaviors that users are used to. And you are always hostage of some big iOS change breaking your component, or if Apple adds a new feature you will need to expend more time to add that to yours. 
Again, I'm not against custom designs, but they have the correct time and place to be used.

@its_tibor

Agree 100%. I am just getting back into UX/UI design after 10 years in another industry and I feel like so many of these YouTube designers are wasting peoples time with these crazy designs and animations and what not. Don’t waste your time, focus on the basic/intermediate/advanced user NEEDS, those needs can be achieved by simple modern design and focused more on the actual features and ux flow of your product… 

Don’t fall into the pig with lipstick trap that I see soo many trapped in with extreme focus on creating really nit picky custom designs and forgetting who their users are and that most of them might be too old/young or not so tech savvy to understand these designs and animations. 

By all means, try your best to design a beautiful product, and take your time with selecting the most appropriate color palette for the brand and purpose, but beyond that put the most energy where it matters the most after design itself.

@vkratinov

True, I just recently switched from UIKit and started to learn SwiftUI. There was almost no content about custom design on UIKit, which I cannot say about SwiftUI,  - and every time I look at one of those designs - It looks shiny and fancy, but for some reason, there is no feeling that you want to use it from an end-user perspective. So maybe you're right on this point.

@WestCoastAce27

Agree. Form follows Function. If you can quickly and easily add a few features that stand out, fine. Otherwise it’s all about delivering value.

@richardwinters4114

Apple is making standards in UI/UX world. Avoiding their guidelines is a waste of time. 
As an indie dev for last few years and about 10 App Store apps, my advice would be to focus on functionality and lunch a quality MVP of the app, you will have a time for improving UI later.

@bitwise-dev

This is what happened to me in my early days as mobile app dev spending ridiculous amount of time like an obsession. Those flashy custom UI libraries that has awesome animation and style will be your enemy in the future specially during deprecation. It is always best to use the UI component provided by Apple or Google itself to avoid issue maintaining it. Unfortunately this custom UIs are very popular among UI/UX designer and crossplatform developer without thinking of the future maintainability.

@paulhenrythegreat

Yeah so I actually emailed you about this the day this video came out ha! Let me know what you think?

@obvinpro

Every app must not look the same, otherwise there will be no innovation in app designs and interactions. Let indie dev cook!

@ferocious_lad2031

Hey thnx for the advice mate.  You don’t have any idea much time you saved me. I had earlier wasted 2 days just perfecting the login screen of my iOS app making it look professional but then I also need to make it work on all screen sizes which took lot of time and demotivated me for my idea 

Truly, you advice brought me back to senses now I only focus on the core functionality of the App

@aether-quinque

Yes! And that’s why you should avoid cross platform frameworks, because they just do not provide ready to use components, especially React Native

@omarradcliffe2144

Great advice, you have confirmed what I’ve always thought. I’m not good at designing and I use to struggle with storyboard/UIKit, SwiftUI is a game changer for me..

@andrewshomemovies

This is my first time seeing your indie dev content after your recent tweet about the dip and it's great dude. Definitely think you should throw your face on the thumbnail, but keep it coming. Another thought is that maybe people don't immediately recognize the term "indie dev." Maybe throw iOS into the title?

@SHOLINGER

needed this clarity , 


thanks for the upload .