“This was a bug, however it was FUCKING AWESOME so I kept it”
-see's smol wizard guy -bug becomes feature -instawishlisted
Literally Hakita when he found out you can parry your shotgun shells
We gotta start counting how many times this hyperdash bug has been independently discovered and included.
Bro re envented the wavedash
this is the best part of game development. finding a bug and having it in actually improves gameplay rather than detracts from it.
As a Celeste player this makes me chuckle, all my favorite games only exist because of this development mentality
I love how wave dashing is always in games and never on purpose
In Celeste, this is called a 'super' (or 'hyper' And when done in the air it is a 'wavedash'
It’s so fun watching new devs discover that sliding long jumps from Mario 64 are in fact a cool feature
Hakita making ULTRAKILL when he discovers momentum
This is how warframe got its cool movement, it was a glitch similar to this and everyone loved it so much they added it
Dash jumping in ULTRAKILL explained in an entirely different game
Turning a bug into a feature I'd just, "I'm too lazy to fix it and it's way to funny to remove so I'mma let everyone enjoy it"
I love the ideas of when devs turn a seemingly simple bug into features. It adds excitement sometimes knowing that fun things like this actually turn to stay
I love it when little bugs become features honestly
Momentum preservation is the best thing a movement/platforming game can have! Good thing you kept it!
Wait? Mesopotamia? The Persian empire or something? Dude are you for real this is epic that your game is inspired by those stuff :D
Keeping glitches that have a positive effect is good game design, because this probably isn't a feature you'd add naturally early on or at all, but enhances the players experience
@koala.symphony