Pro-tip: Always keep the carrier aligned. Warping align time is very slow in a carrier.
good suggestions for combat carrier
Triage is really affecting in small arms fights, so if there's like 1 carriers or 2 on grid
@rank666 1) A hostile does not know that a carrier has jumped in and still remains at the cyno beacon. A 5km orbit with drones out could quickly decloak a carrier. 2) A hostile in local likely aborts a carrier jump. 3) A carrier could have already jumped to the next beacon. 4) The carrier can warp to a different safe spot (30s align) and cloak there. Triage increases tank by four times (with enough cap). If you can't break that tank, then the "noob" keeps his ship. Else: escalation?
Just about everyship thats pvp fitted in null low or even highsec has energy nuets, and it doesnt matter how much cap you have if you can turn on your repper.
Look. The only way Triage is not death is if there are no neuts (usually there are many neuts) and there are no supercaps/really high dps (over 16-32k).
Is a shield carrier same fit or changed?
Alot of people say "When a Carrier goes into triage. That means it is going to die" Not True. Carriers goes into triage to give both its fleet and its self MASSIVE Tanking ability due to reps. Some people fit a triage to there carrier with no logi modules. Kinda as. Example: Incoming DPS is too much. Im warp Scrambled and webbed. I can't lighten the DPS quick enough. My neerest Support fleet is 6 jumps away. They go into triage to give them the best ability to live. You do this. And yes. You die
shield carriers are not ideal for pvp unless there are a lot of other shield carriers and ships
@AvalabilityPending