Pro tip: Go to EDIT MODE and disconnect the last bone from the rest. On pose mode, select the second last bone and add the IK modifier. Select the target as the disconnected bone.
Real pro artist won't be crazy not to put a 3D cursor point in certain places so that the rig will look and be nice
Bob is a really good modeler .😊
Actual Best Way: Just build the rig and check "auto IK" which will let you move the bones like this without constraints
IK is beautiful
Todo va tan rapido que no puedo pasar de noob artist a pro :)
Nice tip 🤩
Thanks for the tutorial, you're great
I’d use a FK rig on a machine arm to make it move like a machine tbh
I think you don't have to use bones at hard surface, just split up mesh in separate objects (if needed), and link parts to each other by select child first and then parent object, and after that "Set parent to" command (Ctrl+P). Pivots of objects should be at their rotation points.
uh oh, this is the first time I've actually unndetood what that the pro was doing. it's all over for me
Ultrapro/scuffedpro: reduce all individual models by 10 centered kn their own origins, then aplly automatic weights and revert back to normal size. This way, only one bone will be in the volume of each piece, or close to it, Reverting back the size doesnt change the set painting done before.
Very thanks you.🔥
How long does it take to simulate a realistic water jump animation with water physics and reaction in blender? It must be visually simple.
Another great tip!
Do people really not know what an IK constraint is? This seems like the sort of thing people encounter on day 1 of learning rigging; the ‘pro’ part should have been something like showing people how to constrain the bones of the IK chain so that robot’s joints can’t bend the wrong way or clip through themselves.
the noob is ultra very fast
Hi bro, I see you used blender's IK rig, I admit it is a useful tool, but do you know any plugin that can import this into UE5? TY
Legends already know what OP is about to show when they saw a thumbnail.
@MakGotRekt