@MakGotRekt

Fun fact: actual robots do indeed use inverse kinematics

@vagnersilva5465

Pro tip: Go to EDIT MODE and disconnect the last bone from the rest. On pose mode, select the second last bone and add the IK modifier.  Select the target as the disconnected bone.

@zuveresgames

Real pro artist won't be crazy not to put a 3D cursor point in certain places so that the rig will look and be nice

@cqcumberfunnymix

Bob is a really good modeler .😊

@AmaruArriola

Actual Best Way: Just build the rig and check "auto IK" which will let you move the bones like this without constraints

@blast1qq

IK is beautiful

@JoseRodriguez-uj8re

Todo va tan rapido que no puedo pasar de noob artist a pro :)

@alesio2946

Nice tip 🤩

@ModesKing391

Thanks for the tutorial, you're great

@kathrineici9811

I’d use a FK rig on a machine arm to make it move like a machine tbh

@ТимонЯблоков

I think you don't have to use bones at hard surface, just split up mesh in separate objects (if needed), and link parts to each other by select child first and then parent object, and after that "Set parent to" command (Ctrl+P). Pivots of objects should be at their rotation points.

@MrMistySuperEpic

uh oh, this is the first time I've actually unndetood what that the pro was doing. it's all over for me

@sinedddmk8996

Ultrapro/scuffedpro: reduce all individual models by 10 centered kn their own origins, then aplly automatic weights and revert back to normal size.
This way, only one bone will be in the volume of each piece, or close to it,
Reverting back the size doesnt change the set painting done before.

@Justik733

Very thanks you.🔥

@umuttop9996

How long does it take to simulate a realistic water jump animation with water physics and reaction in blender? It must be visually simple.

@krissosful

Another great tip!

@GillfigGarstang

Do people really not know what an IK constraint is? 
This seems like the sort of thing people encounter on day 1 of learning rigging; the ‘pro’ part should have been something like showing people how to constrain the bones of the IK chain so that robot’s joints can’t bend the wrong way or clip through themselves.

@rafaelsantinosupertux

the noob is ultra very fast

@张宇-w9c

Hi bro, I see you used blender's IK rig, I admit it is a useful tool, but do you know any plugin that can import this into UE5? TY

@heinthetaung3111

Legends already know what OP is about to show when they saw a thumbnail.