Make an enemy ball that chases the bouncing ball, and if the bouncing ball collides with the enemy ball, the simulation will end.
4:36 Can we talk about how these two squares manage to hit each other and not get destroyed by the laser?
Make the ring into a square and every time the ball bounces, the ball gains a random amount of sides ranging from 3 to 8 sides. This works on random balls each time, can be multiplied. Every time the ball touches the ceiling, the square box rotates a random amount of degrees.
Add a special ball so that, when it hits a polygon with a composite number of sides it splits into multiple polygons with numbers of sides corresponding to the prime factors of the number of sides of the original polygon (if this creates a 2-sided polygon just make it a line). Call it the Orb of Factoring.
2 balls with 1% chance to reset the whole simulation when they collide.
Add a spinning ring that’s orbiting the ball while the ball is bouncing, each bounce speeds it up. Not the ring, just the ball
Add a big ball that, if hit by another ball 10 times, explodes into 40 balls
Every time a polygon hits a polygon with the same number of sides, they fuse to create a polygon with double the sides if they have odd-numbered sides or they split to create four polygons if they have even-numbered sides.
Idea: There's no border, only a center of gravity at the center. Multiple objects orbit around like a little solar system. Every few seconds, the mass and size of the orbiting objects changes until two of them collide. When that happens, the two disappear and 4 objects (each half the size of the original objects) spawn.
Every 10 seconds theres a 25% chance that spawns a random shape from a triangle to a nonagon in a random spot but everytime a shape spawns there is a 3 holes appear in the ring that lasts until the next shape spawns and everytime a shape gets destroyed the gravity has a 50% chance to get lower but the other 50% makes gravity higher
An idea: 1 ball and if the ball bounce, 30% chance to grow but theres a black hole that sucks balls, if the black hole touch the ball it grows until it covers the border. Please read the comments :)
Its like a mini orbit woah 8:14
idea: for every bounce there is a 50% chance of a new ball spawning, and a 10% chance of 50 new balls spawning
Add a second ring. Also, add star-shaped shapes that, if they collide with the center, will make it smaller, and also narrow the second ring.
Strength of gravity lowers over time towards 0.
Every Time a ball bounces of a wall there is a 1% chance of spawing a blackmore the more the black hole eats the black hole gets bigger if it bounces off a ball it adds a side to the border (starts with a football shape)
9:02 Saturn be like:
ball bouncing in a circle but gravity follows the ball, every time if hits the center. It make a new ball
IDEA: There are 200 different numbered balls in a simulation and there is one red ball in the simulation that instakills every ball that touches it and the simulation ends when there is only 1 ball left and the winner number is revealed (the killer ball has lower gravity)
@CodeCraftedPhysics