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How I made a cross-platform 3D game prototype in two months

Many folks think custom game engines should only be used for 2D games. I used to believe that, until I spent two months making my first 3D game prototype from scratch. In this video, I will show you how I learned 3D and the impact it had on my later games.

Check out the FREE github repo with the code I discussed in the video:
github.com/TheoBendixson/3D-Game-Engine-Template

Here's a link to the 2D game I talked about in the video, Mooselutions:
store.steampowered.com/app/2287140/Mooselutions/

If you enjoyed watching this stream and would like to receive updates, please click the link to sign up for my mailing list. Thanks!

eepurl.com/hTi34X

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