Many folks think custom game engines should only be used for 2D games. I used to believe that, until I spent two months making my first 3D game prototype from scratch. In this video, I will show you how I learned 3D and the impact it had on my later games.
Check out the FREE github repo with the code I discussed in the video:
github.com/TheoBendixson/3D-Game-Engine-Template
Here's a link to the 2D game I talked about in the video, Mooselutions:
store.steampowered.com/app/2287140/Mooselutions/
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eepurl.com/hTi34X
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