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12いいね 549回再生

PostProcessing basics | Unsharp Masking Filter | post processing filters in unity

Today we'll learn how to create our custom unsharp masking filter, that improves the perception of our game scene! We will take a look at some post processing techniques, implementing our own filters.

Sources used in this video 😼:
homepages.inf.ed.ac.uk/rbf/HIPR2/
www.ronja-tutorials.com/post/023-postprocessing-bl…
blog.supertask.jp/a-list-of-image-effects-for-unit…
homepages.inf.ed.ac.uk/rbf/HIPR2/gsmooth.htm
image.slidesharecdn.com/seminar-170409061626/95/ga…
www.seekpng.com/png/detail/33-331220_gaussian-wind…
datahacker.rs/opencv-average-and-gaussian-filter/
www.l3harrisgeospatial.com/docs/lowpassfilter.html
www.desmos.com/calculator/gzyjd2msof?lang=it

☘️The Post Processing Filter series:
In this series’s we'll cover the basic of image processing from the very bottom. I'll start with some basic filters and in the future we'll implement some cool effects and complex VFX starting from here.
CONTENT COVERED:
IMAGE NEGATIVE
MEDIAN FILTER
GAUSSIAN FILTER
UNSHARP MASKING
SOBEL EDGE DETECTION
PREWITT EDGE DETECTION
ROBERTS EDGE DETECTION
LAPLACIAN EDGE DETECTION
DITHERING FILTER
NEAREST NEIGHBOUR FILTER
BARREL DISTORTION FILTER

The Repo Here ✈️:
bitbucket.org/Davide_Paolillo/imageprocessing/src/…

👨‍💼About me:
Hey guys!
I'm new here, so I'll introduce myself, don't worry I'll be quick!
I'm a game developer, student and entrepreneur that is currently pursuing my Master's degree in Milan, Italy.
I love Computer Science 👨‍💻, I know it's a huge field, but as a Game Developer I really like Computer Graphics and algorithms that lays behind games and applications!
In my academic years i developed many applications that concerns Computer Graphics, in particular I love procedural generation of contents and shader programming (I promise I'll bring some content about this topic in future or soon if you ask it!) also I like to participate in Game Jams to challenge myself every single year, and obviously learn new fun things.
I develop small games and applications in may languages and frameworks, but my favourite tool is Unity, even though Unreal Engine is (basically) better, (the Unity vs Unreal battle) if you want to take a look at one of my video games I'll leave a link down below!
To give you an idea of my work I'll leave there my personal repo so that you can observe (and maybe ask how did i do that) all my personal projects.

🔉Contents of this video:
0:00 Intro

BitBucket ✈️:
bitbucket.org/Davide_Paolillo/

Instagram 📸:
www.instagram.com/algo.tech.yt/

Twitter 🐦 :
twitter.com/AlgoTech5

Facebook 📖 (oops are they Meta now? 🌚):
www.facebook.com/Algo-Tech-110207588162981

Itch.io 🧸 :
davidepaolillo.itch.io/2souls1bind

Drop me a mail 📬 @ algo.tech.yt@gmail.com

If you have some game (or any CG related project) don't hesitate to contact me, maybe I can do a video where I challenge myself to complete that task! 🤓

Hope to hear you soon,
Your funny Italian guy Davide!

#shaders #unity #blurfilter

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