An introduction to Unity from the perspective of a long-time Java developer. A very high level exploration of the basic features and use of Unity.
Topics covered include:
Demo of BlazeSky, a big sci-fi action RPG built in Unity running in the editor
Basic Unity windows
Scene graph, project, prefabs
Adding simple components in C#
Simple animations
Grabbing a basic asset & dealing with a broken shader
How packages in Unity projects work compared to, say, Maven
The game demonstrated can be found on Steam - the easiest link is blazesky.com/
コメント