Learn how to implement your own Metal shader pipeline using C and Objc.
Concepts in part 5:
➡️ what is a shader?
➡️ why is it called a shader?
➡️ what is a graphics / shader pipeline?
➡️ loading vertex and fragment shader from a file
➡️ defining a full screen quad to render a solid color with the pixel shader
👉 GitHub github.com/codencandy/youtube
コメント