This video is a light conversation about how old-school video game graphics work.
We discuss how popular arcade machines and other game consoles from the 70s and 80s display graphics on the screen. Special mentions to early Arcade, the Atari 2600, and the Nintendo Entertainment System.
Pong Simulation at Circuit Level:
www.falstad.com/pong/index.html
Atari 2600 Programming with 6502 Assembly:
pikuma.com/courses/learn-assembly-language-program…
NES Programming with 6502 Assembly:
pikuma.com/courses/nes-game-programming-tutorial
Chapters:
00:00 Introduction and Motivations
01:28 Atari Pong Arcade
03:22 Circuit Level Pong Simulator
11:24 Atari Hi-Way Arcade
13:12 Breakout Arcade
14:43 Magnavox Odyssey
17:22 ROM memory
19:05 Atari Space Race Arcade
20:52 Microprocessors
23:03 Atari 2600 Graphics
30:15 Tile-based Graphics
32:45 VGA Text-Mode
35:06 NES Graphics
47:43 Raster Display vs. Vector Display
50:19 Conclusion & Next Steps
For comprehensive courses on computer science, retro programming, and mathematics, visit:
www.Pikuma.com/.
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/ @pikuma
Enjoy!
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