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Rogue Deck Builder Prototyping Stream (Day 008)

Replacing the energy resource with something that can't be stored between defense phases, something like manpower or man-hours.

Discussing the natural risk-reward tradeoffs inherent to the game concept, and how buildings which take multiple turns to construct fit into the game's overall strategic picture.

Designing a better lose condition which doesn't require the deck to get destroyed.

Discussing the game's story angle.

If you enjoyed watching this stream and would like to receive updates on the progress of this game and others, please click the link to sign up for my mailing list. Thanks!

http://eepurl.com/hTi34X

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