How do you make a game more strategic when you're starting with nebulous constraints?
Featuring a full playthrough of the game after this latest iteration.
Discussing the need for a design language to easily show how different turret qualities can be combined.
If you enjoyed watching this stream and would like to receive updates on the progress of this game and others, please click the link to sign up for my mailing list. Thanks!
eepurl.com/hTi34X
コメント