In this livestream, I discuss when to release early game prototypes. How do you know your prototype is good enough for a website like itch.io? Will you be punished for putting out something that's not polished?
How do you respond to the early feedback you get? When do you take a game from the early prototype phase to a more polished production phase?
Rogue Deck Builder is now available on itch.io. Give a try and let me know what you think. I appreciate all of you so much :-)
tedbendixson.itch.io/rogue-deck-builder
コメント