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30いいね 563回再生

Mario Maker's Lost Levels #23 - Team 0%

Uncleared Courses remaining at the time of posting: 0
The creator of the last uncleared course called Trimming the Herbs, has made a public statement to Team 100% declaring the stage was uploaded using TAS. Before commenting any further, I stress that harassment is never okay or warranted, so please do not go looking for trouble against TTH's creator.

However, given this shocking turn of events, there are no legitimate levels left to beat in Super Mario Maker! The journey is over, and all the effort from players, and those who cheered us on helped. I'll say more in my video for April 8th but I am just so incredibly happy this historic moment in gaming has come to pass, as there may never be another time where something quite like it will happen again for a long time.

Anyway, onto the course this video is for.

Here we got another speedrun with a classic twist of unconventional tricks to deter the casual players - which I assume is why it stayed uncleared for so long. First off, the beginning was very strange, requiring to throw a shell immediately after the course begins and stall just long enough to bounce off of a second shell, followed by an awkward low-height triple jump into a ground pound. And of course following that at 0:22, the buzzsaw triple jump uses an exploit that gives Mario an extra jump count toward a triple jump when hit from below with a shellmet. This trick didn't work in the editor for me (at least not as easily) so something about the physics muse have been updated since this stage was uploaded. A similar technique applies to bumpers.

But we are not even done with tricky maneuvers yet, as the next section at 0:33 is a fire ball wall jump to gain enough height to get over the firebar. Honestly not too sure if that was the intended strat, I didn't think twice about doing it that way since it wasn't too hard. When 0:49 comes around, I make sure to throw the shell standing still to ensure the shell moves slower than Mario's top speed so i can catch up to it and throw it again to get the pink coin. The sideways spring at 1:11 tripped me up for a bit but I found that jumping before colliding with it didn't push Mario off into the spikes. Yeah overall a weird speedrun level, but not too hard.

Music used:
Wiggler Race - Super Mario Bros. Wonder

Clear date: 2/23/24
Course ID: C7FD-0000-0366-8872

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