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9いいね 385回再生

How To Make A Game From Scratch On A Mac (Day 006)

Topics:
1. Vertex buffers, triple buffering, dispatch semaphores in relation to drawing a frame.
2. More objected oriented programming. The delegate design pattern and how to use it to get a timed draw callback for vertical sync on the Mac platform.
3. The basic objects needed to get started drawing with Metal. MTLCommandQueue, MTLCommandBuffer, MTLRenderPassDescriptor, et al.

Source code for today:
github.com/TheoBendixson/IndieGamePrototypingVideo…

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