Topics:
1. Vertex buffers, triple buffering, dispatch semaphores in relation to drawing a frame.
2. More objected oriented programming. The delegate design pattern and how to use it to get a timed draw callback for vertical sync on the Mac platform.
3. The basic objects needed to get started drawing with Metal. MTLCommandQueue, MTLCommandBuffer, MTLRenderPassDescriptor, et al.
Source code for today:
github.com/TheoBendixson/IndieGamePrototypingVideo…
🎮 ITCH: tedbendixson.itch.io/
🐦 TWITTER: twitter.com/TBendixson
🙏 PATREON: www.patreon.com/tedbendixson
📱 ITUNES: apps.apple.com/us/developer/senditapps
📄 MEDIUM: theobendixson.medium.com/
💾 GITHUB: github.com/TheoBendixson
🦉 WYZANT: www.wyzant.com/match/tutor/87417174
💵 FIVERR: www.fiverr.com/tedbendixson
コメント